On Technique and Tweens: The Latest in Animation Trends

Charles Falzon, President of Gullane Entertainment, details the current trends in the animation business and warns to choose your animation technique carefully and never underestimate those tweens!

What matters most to these kids is the story -- is it engaging, is it entertaining, is it real -- and whether or not they can relate to or care about the characters. We made the decision to use model animation in depicting the tales of Thomas the Tank Engine, for example, because it upheld the integrity of the original art contained in the published stories. Often, selecting an animation style that conveys a similar look and feel for a property first introduced in another medium, such as a storybook, will convey a sense of familiarity to the young viewer. Simpler forms of animation can also provide a greater focus on the story and characters, elements, which can often be overshadowed by CGI's special effects. Special effects may grab the attention of many young viewers, but special effects alone are not going to keep them watching. It is the connection to the story and characters that will convince them to come back.

What we have been able to determine, through extensive market research and focus group testing, is that this specific demographic group likes to laugh, especially at parents, teachers and other figures of authority. They also relate to a more modern family environment, with fallible adults and heroes that are often less than perfect. And the protagonist for every story needs to have some redeeming or at least interesting characteristic. One-dimensional characters, regardless of how they are animated, just don't make the cut.

Does This Make Sense?
There is also a fear among loyal cel animation proponents that CGI will eventually replace traditional forms of animation. While on the surface this may appear to be the case, I for one believe that the technology aids the advancement of all animation. Rather than replace traditional animation styles, CGI can be used to enhance the art form by combining hand-drawn character cels with computer-generated backgrounds or other applications of both forms.

So before you decide on which form of animation you'll use to tell your story, try to imagine your project in your mind. If the concept is culled from an existing toy or book, examine it in its original form and try to determine if a particular animation style lends itself to the property visually and/or seems like a natural fit. Does the concept have the capacity to play on more than one platform? Determine the overall brand strategy for the property and then try to ascertain which style of animation comes most naturally to the execution of that brand strategy. And above all, remember the golden rule that there are no rules.

Charles Falzon's career in the film and television industries began over 20 years ago in the Export Sales department for the Canadian Broadcasting Corporation. From 1977 to 1982, he was instrumental in expanding CBC's distribution reach, and played a key role in the formation of CBC Enterprises. After a successful term as Sales Executive with MCA International, Falzon moved to New York to join D.L. Taffner Limited as Vice President of International Operations. In this capacity, he managed the company's international distribution and co-production activity. In 1987, Falzon, together with a group of Toronto entrepreneurs and venture capitalists, formed Producers Group International, a diversified communications and studio facility company. As President of the entertainment division, Falzon was instrumental in establishing the company as a top producer and distributor. Four years later, in 1991, Falzon created Catalyst Entertainment Inc. Under Falzon's leadership as Chief Executive Officer, Catalyst established itself as a prominent Canadian production and distribution company both domestically and internationally. Today, Charles Falzon holds the position of Chief Executive Officer of Catalyst Entertainment, the founding Chairman of the Canadian Film and Television Production Association, and is President of Gullane Entertainment, an international family entertainment studio, with interests in television, publishing, licensing and live events.








Comments


it is funny in thomas and the magic railroad.. they stuck to the model animation .. i didn't think this worked for the movie. it gave it a feeling of being 'cheap' movie
(not verified) | Thu, 08/29/2002 - 00:00 | Permalink
While I agree with general statements made above, my reflections bring me to ponder what I will deem as the 'Disney' target audience. Commercially, it may seem viable to target 11-14 yr olds to sell other products to, but what does this do for our respectful artform. Many in the community, both closely and more distantly aligned with the animcommunity are still touch and entertained by that 'good little un-spoiled part deep down in all of us' I think the recent production 'Shrek' and it's subsequent success illustrates this poignantly. Target this demographic, have fun with any production and as sure as oreos have cream 'tween, you'll succeed.
Gavin Stevenson (not verified) | Wed, 01/23/2002 - 01:00 | Permalink
I agree with about picking the right medium when producing an animated project but it should be in ways on how to best convey the story. Choosing what kind of show to produce based on extensive market research is the very reason why modern day cartoons are lackluster and visually unstimulating. Who wants to watch a bunch of kids sitting around talking and making fun of parents? Because of this, more and more people are turning to better shows like the original looney tunes instead of watching all this nonsense. Take advantage of the animation medium and do things that you can't do with live action. It's obvious that executives are in more control creativly than the artists....look at "Recess" and "The Proud Family"...shows that are full of attitude and an extesive amount of vocal chatter. It would seem to me, the best way to pick a subject and medium for an animated program is to follow what looks and feels good. Certainly don't follow what the demographics say. If everyone did what you recommended, we wouldn't have Wallace and Gromit or even Bugs Bunny. It's characters and shows like these that will stand the test of time.
(not verified) | Sun, 12/02/2001 - 01:00 | Permalink
I much rather watch Anime like Dragonball Z and Cardcaptor Sakura then those digitally animated shows, cause anime always has an interesting plot, the art is not 3D but it's still great. On those other shows they seem to concentrate much more on the art then on the actual plot of the show, and to be blunt it makes the shows quite boring.
a son (not verified) | Sat, 12/01/2001 - 01:00 | Permalink

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