The Graying of E3
All right, call me a cynic...but first
of all (and not regrettably so), I don't get paid much for writing
articles about trade shows. Therefore, I feel no affinity for writing
"up" articles if I think the event I attended wasn't
very good. I write this stuff purely for my enthusiasm and love for
all things connected to animation, and those are the onlyreasons.
Which is why I am not pained much about panning this year's
Electronic Entertainment Expo, which was held at the Los Angeles Convention
Center May 10 - 12, 2000. Furthermore, and despite the inducements
of being comped for the exhibition floor admission, given a free lunch,
quaffing free beer and spending time on a lot of cool games, on the
whole of it, no amount of love and enthusiasm for the game industry
would soften my view that this year's E3 exhibition sucked...and
I don't mean in the good way.
The Thrill Is Gone?
Why would I think the biggest, most popular
trade show of its kind anywhere in the world sucked? Especially given
all the truly great stuff I got to play with (like Video System's
truly groovy "F1 World Grand Prix," or the Sega Dreamcast
version of "Dead or Alive 2")? Mainly because it was boring.
Okay, call me sentimental, but I've been to four of these shows now
and what I liked about the first E3 shows was that I could count on
a few things -- like having fun. Pure, unadulterated
and visceral have-at-it-ness. Being a kid again. Or maybe it was being
surrounded by kids having fun that made me feel like a kid again.
First of all, this year's event was so corporate. I mean Disney-Interactive
buttoned-down kind of corporate. The Microsoft booth, for example,
despite the very sexy X-Box stuff, wasn't a fun place to be.
Of course, anti-trust judges can make you this way. Geez, and Interplay's
booth was muy serioso; in fact, the only smiles at the whole exhibit
were on the faces of the Barbie-doll expo girls that passed out CDs.
And then there were loads of conspicuous-looking folks wearing the
"Hello, I'm Susan" kinds of corporate smiles at Activision.
The kind that really say, "Let's get down and exchange dinero."
Guys like me were looked straight through and into the soul to see
if green were at our cores. No green, no scene. I didn't even
get a T-shirt.
Secondly, the people I saw on the exhibitor floor were not there
to have fun. Hey there, E3 event organizers, have we forgotten how
much funthis event used to be? Where are the kids in sneakers?
Maybe in the past E3 was fun because of the free T-shirts and not
some jacked-up exec yelling potential profit figures for Blizzard's
"Diablo II" into a tiny Nokia. Or could it be the free beer
in plastic cups of previous shows had its own primitive kind of charm?
(Do I really need the cocktail lounge effect of a leather couch in
Dolby's booth and the Dos Equis to go with it? I'm there
to play "NHL Hockey" for chrissakes.) Or perhaps it was
playing the newest games (like the now-aging flight sims like "Mig
Alley") or picking up the occasional demo and/or toy that I miss
(like last year's LEGO stuff, which this year failed to be a
major interest). No, this year if I wanted to have "fun"
I had to a.) perform a public strip to get the T-shirt or b.) make
an ass of myself at the Nintendo booth (or was that Sega's?)
as hundreds of event goers watch some hack magician make me his unwitting
"assistant."
At previous year's shows, if I got shoved aside by the occasional
overgrown juvenile trying to get their hands on something, like 3DO
Company's "Army Men Air Tactics," it was okay, because
this kind of rudeness left me none the worse for wear. After all,
weren't those kids, like I, having fun?I dug the whole
scene, the atmosphere. Very carnival-like. E3 was fun because the
event was geared to us kids; who are, you know, the people who BUY
these products.

























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