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 <title>CGI for Television</title>
 <link>http://www.awn.com/articles/special-features/cgi-television-dont-end-cartoon-graveyard</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;DCDC&#039;s Josh Prikryl relates ten years of experience and gives us advice about how to produce a successful full-CGI show for the crushing requirements of television.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/articles/special-features/cgi-television-dont-end-cartoon-graveyard&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/articles/special-features/cgi-television-dont-end-cartoon-graveyard#comments</comments>
 <pubDate>Fri, 30 Nov 2001 00:00:00 -0800</pubDate>
 <dc:creator>jprikryl</dc:creator>
 <guid isPermaLink="false">860 at http://www.awn.com</guid>
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 <title>On Technique and Tweens</title>
 <link>http://www.awn.com/articles/special-features/technique-and-tweens-latest-animation-trends</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Charles Falzon, President of Gullane Entertainment, details the current trends in the animation business and warns to choose your animation technique carefully and never underestimate those tweens!&lt;p&gt;&lt;a href=&quot;http://www.awn.com/articles/special-features/technique-and-tweens-latest-animation-trends&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/articles/special-features/technique-and-tweens-latest-animation-trends#comments</comments>
 <pubDate>Fri, 30 Nov 2001 00:00:00 -0800</pubDate>
 <dc:creator>cfalzon</dc:creator>
 <guid isPermaLink="false">861 at http://www.awn.com</guid>
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 <title>The Premise: Get It Right!</title>
 <link>http://www.awn.com/articles/special-features/premise-get-it-right</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;No story - no movie. Gene Deitch explains the importance of premise.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/articles/special-features/premise-get-it-right&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/articles/special-features/premise-get-it-right#comments</comments>
 <pubDate>Fri, 12 Oct 2001 00:00:00 -0700</pubDate>
 <dc:creator>gdeitch</dc:creator>
 <guid isPermaLink="false">674 at http://www.awn.com</guid>
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 <title>Choose Your Software Wisely</title>
 <link>http://www.awn.com/articles/special-features/choose-your-software-wisely</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Which 3D packages will get you work and which ones will leave you feeling unwanted? You better choose carefully and John Edgar Park is here to help you out with the decision.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/articles/special-features/choose-your-software-wisely&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/articles/special-features/choose-your-software-wisely#comments</comments>
 <pubDate>Mon, 14 May 2001 00:00:00 -0700</pubDate>
 <dc:creator>jpark</dc:creator>
 <guid isPermaLink="false">107 at http://www.awn.com</guid>
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 <title>On Co-Directing Shrek</title>
 <link>http://www.awn.com/articles/special-features/co-directing-shrek-victoria-jenson</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;DreamWorks&#039; next CG animated feature is soon to hit theaters nationwide. Chris Koseluk sits down with Victoria Jenson and discusses working with superstar comedians and the latest in technology.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/articles/special-features/co-directing-shrek-victoria-jenson&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/articles/special-features/co-directing-shrek-victoria-jenson#comments</comments>
 <pubDate>Thu, 10 May 2001 00:00:00 -0700</pubDate>
 <dc:creator>ckoseluk</dc:creator>
 <guid isPermaLink="false">104 at http://www.awn.com</guid>
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 <title>Producing Animation</title>
 <link>http://www.awn.com/articles/prodani/producing-animation-introduction</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Welcome to &lt;I&gt;Producing Animation,&lt;/I&gt; Catherine Winder and Zahra Dowlatabadi&#039;s new book, which discusses the nuts and bolts and beyond, of the mysterious art of producing.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/articles/prodani/producing-animation-introduction&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/articles/prodani/producing-animation-introduction#comments</comments>
 <pubDate>Sun, 01 Apr 2001 00:00:00 -0800</pubDate>
 <dc:creator>cwinder</dc:creator>
 <guid isPermaLink="false">24 at http://www.awn.com</guid>
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 <title>Flash&#039;s Strong Suits: Quick, Cheap and Easy Production</title>
 <link>http://www.awn.com/articles/special-features/flashs-strong-suits-quick-cheap-and-easy-production</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;New to Flash and don&#039;t have a clue? James Dalby outlines Flash&#039;s strong points from utilization to staffing. If you have a story to tell in five minutes or less, Flash may be just the thing you need.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/articles/special-features/flashs-strong-suits-quick-cheap-and-easy-production&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/articles/special-features/flashs-strong-suits-quick-cheap-and-easy-production#comments</comments>
 <pubDate>Sun, 01 Apr 2001 00:00:00 -0800</pubDate>
 <dc:creator>jdalby</dc:creator>
 <guid isPermaLink="false">33 at http://www.awn.com</guid>
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 <title>Tradigital Television</title>
 <link>http://www.awn.com/articles/special-features/tradigital-television-digital-tools-and-saturday-morning</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Animating for television series has evolved a great deal over the past twenty-five years and the incorporation of digital equipment and procedures is a huge part of this evolution. Here Sylvia Edwards details the production process and how digital tools are impacting the traditional model.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/articles/special-features/tradigital-television-digital-tools-and-saturday-morning&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/articles/special-features/tradigital-television-digital-tools-and-saturday-morning#comments</comments>
 <pubDate>Sun, 01 Apr 2001 00:00:00 -0800</pubDate>
 <dc:creator>sedwards</dc:creator>
 <guid isPermaLink="false">35 at http://www.awn.com</guid>
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 <title>kubingaming</title>
 <link>http://www.awn.com/articles/special-features/gaming-similar-process-different-end-result</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;While they are two very different mediums, with different demands and dollars, the development of a video game compares with the production of a movie -- and so do their audiences. Jacquie Kubin explains.</description>
 <comments>http://www.awn.com/articles/special-features/gaming-similar-process-different-end-result#comments</comments>
 <pubDate>Sun, 01 Apr 2001 00:00:00 -0800</pubDate>
 <dc:creator>jkubin</dc:creator>
 <guid isPermaLink="false">23 at http://www.awn.com</guid>
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 <title>Why Does It Take Ten Years!?!</title>
 <link>http://www.awn.com/articles/special-features/why-does-it-take-ten-years</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Okay, so maybe ten years is an exaggeration, but why do the majors&#039; feature films take so long to make? Evan Backes investigates.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/articles/special-features/why-does-it-take-ten-years&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/articles/special-features/why-does-it-take-ten-years#comments</comments>
 <pubDate>Sun, 01 Apr 2001 00:00:00 -0800</pubDate>
 <dc:creator>ebackes</dc:creator>
 <guid isPermaLink="false">32 at http://www.awn.com</guid>
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