VES '99: A Visual Effects Smorgasbord
This year's "VES '99: A
Festival of Visual Effects" was an awesome display of talent, technique
and tantalizing teases of things to come in the next millenium for those
in the know and those on the go in the visual effects community. Intended
mainly for members of the Visual Effects Society itself, the VES '99 show
ran a packed house for its entire run of Friday, June 4th through Sunday,
June 6th, 1999 at the Academy of Television Arts and Sciences complex in
North Hollywood, California. Compared to other VES shows of the past, this truly was a
blockbuster event. On scale, it could be likened to a mini-Woodstock for
visual effects artists that was days of fun and effects and nothing but
fun and effects." And while many of the shows packed in big crowds,
the presentations given by the visual effects staff at Industrial Light
and Magic were sold out weeks in advance. This is not surprising given the
amount of hype surrounding Star Wars Episode One:The Phantom Menace
and its much-ballyhooed effects. What is pleasantly surprising, however,
is that the VES '99 show also managed to pack the house for other, non-ILM
visual effects events. Speakers from all walks of the film and television visual
effects community came to give detailed talks about technique-oriented subject
matter. A list, in order, of the presentations given at the VES '99 festival
starts Friday, June 4th with: Flat Earth Productions (FX house responsible
for Hercules: The Legendary Journeys and Xena: Warrior Princess),
Robert Abel (in a presentation that featured Rob Legato and Ray Feeney among
others), the stellar folks from SETI (the Search for Extraterrestrial
Intelligence), Ken Ralston (Sony Pictures Imageworks, Contact) and Dennis
Muren (ILM, The Phantom Menace). Saturday, June 5th began with David Barrington Holt (Jim Henson's
Creature Shop), Rob Coleman (ILM, The Phantom Menace), NASA/JPL's
Dr. Dan McCleese (Mars Exploration), Digital Domain's Rob Legato
and company (Apollo 13) and John Knoll (ILM, The Phantom Menace). On Sunday, June 6th the presentations were: Threshold Entertainment
(Mortal Kombat) enduring visual effects legends Ray Harryhausen and
Phil Tippett in a lively discussion of "how they did it" back
in the Golden Age of Special Effects, and last but not least, Scott Squires
from yup, you guessed it, ILM to discuss, yup, The Phantom Menace.
A nice touch was that several old special effects movies ran between several
of these shows. Among these were pristine cuts of War of the Worlds
and the original Mighty Joe Young. The presentations covered include ILM (spread out over two
days), Threshold Entertainment and Jim Henson's Creature Shop. The ILM Wizardry Behind The Phantom Menace Senior Visual Effects Supervisor Dennis Muren's presentation
was fascinating. Dennis, fresh from receiving his own star on the Hollywood
Walk of Fame, did a two hour exploration of the Gungan underwater world
and how the Gungan/Droid battle scene was created. It was like watching
Jefferson talk about how he drafted the Declaration of Independence. History
talking about how he made history. Suffice it to say that, details aside,
the running theme from Dennis' presentation was, "Don't obsess on the
details." With respect to creating the The Phantom Menace worlds
of Tatooine, et al., Muren described how the Gungan scenes were constructed.
Using pretty much (now) conventional set-building techniques that work in
both practical and digital formats, ILM had to do very extensive pre-planning.
The use of CG animatics for pre-planning this movie was extremely critical
to understand how shots should come together and explains in part the richness
of the final product. The underwater scenes often required more than 50
elemental passes, and this is not inclusive of all the layers that consisted
of fragments or pieces of other layers. The Gungan battle scenes were almost
all key-framed and required much cheating to get the renders down to a manageable
amount of time. Obviously not a lot of time was had to play with things just
to see how they'd look. A funny bit about Muren's collaboration with director
George Lucas came when Dennis confided with the audience that Lucas saw
the picture as a B movie, and said not to obsess on the details, although
everyone in this business knows that visual effects people by their nature
do just that. In other words, if a ripple of water doesn't work out right
or the motion blur on Watto's wings isn't exactly right, move on, hardly
anyone (except for fanatics like the author, of course) will notice it.
With so many digital effects shots in the picture it makes sense to not
overwork a scene to achieve perfection. Judging from the movie itself, I
think George Lucas may have been right. It's a masterpiece, effects-wise.
Perhaps George's B-movie analysis could serve as a pearl of wisdom for the
rest of the viz-fx community.
There was enough to be gleaned from the combined talks of Dennis Muren,
Rob Coleman, John Knoll and Scott Squires to write this entire column about
how they did the effects for the picture. Given so little space here to
do so, however, I will need to limit this report to what I feel are the
most important generalities, sprinkling in "tech" specifics where
I may.























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