Toy Story 2 Is Not Your Typical Hollywood Sequel
When the film was well into production they
decided it would be better if they added a few new characters. Unkrich
says, "It's not that easy to add things at that point. We had
to go through the process of designing the characters, doing all
the computer modeling, developing the proper articulation so the
animators could bring the characters to life, and do all the texturing,
coloring and shading of the characters. It's really a huge process.
You normally don't add characters that late in the game, but they
were really great characters to add. We don't regret it one bit.
The new characters include Buster, Andy's little wiener dog, and
an asthmatic squeeze toy penguin called Wheezy. Luckily we hadn't
animated the sequences they are in so we didn't have to redo footage."
Special Effects
Unkrich says, "We had an effects team on this film and
they did have a lot of challenges. In our world we have such strange
limitations that sometimes the effects team has to recreate reality.
It's not like doing a special effect laser or explosion. It can
be something as simple as dust.
"In this film we explore the notion of what it is like to be
a forgotten toy. We have a number of scenes where toys have been
left under the bed or left high up on the shelf. What better way
to say that visually than to show them covered with a layer of dust.
We knew we wanted to put lots of dust in the film, but we were not
sure we could do it. The effects team, led by Oren Jacob, did a
job that surpassed our expectations."
Motion Capture? Getting A Job At Pixar
Pixar never uses motion capture according to Brannon. "It
isn't right for our film since it is a very caricatured world."
The people in the film have to be carefully animated by hand so
they will look right. People seeing the film know how humans move
so "if you don't animated it right, it looks wrong immediately.
You can animate toys anyway you want because we don't know for sure
how they move."
Although Ash Brannon was a classmate of Pete Docter at Cal Arts
(Docter co-directed Toy Story and is directing another feature
at Pixar), they went in different directions after college. Brannon
explains, "Docter came to Pixar right out of school. I didn't.
I like drawing a lot. I didn't want to get right on a computer.
When I left Cal Arts I had never seen a computer do really great
character animation. I went to Warner Bros. and worked on some shorts
and a Nike ad. We were trying to revitalize some of the old characters.
"In early 1993, Andrew Stanton and Joe Ranft were down in LA
and they showed me a 30 second test that had been done for Toy
Story. It displayed an amazing degree of character animation.
I'd never seen that done on a computer. I dropped everything and
literally two weeks later was working at Pixar. I did some story
work on the first film and then moved into directing animators on
the next film. I also did some story work on A Bug's Life
before starting on the sequel."
When Lee Unkrich grew up in Ohio he developed
a love for movies. At USC (University of Southern California) he
discovered he was really good at editing. He also directed a graduate
film. After film school he worked in television. The Avid Media
Composer was just coming out and it was clear to him that non-linear
video "was going to rock the industry and completely take over.
I knew the day wasn't far away that we wouldn't be editing on film
anymore." Among his credits is Silk Stockings, a series
he edited for the USA Network.
"One day I got a phone call from Bob
Gordon, who was editing Toy Story up in the Bay area. He
asked me if I was interested in working on an animated movie. I
was very skeptical. I thought, 'What could they possibly be doing?'
I was very skeptical of anything being made outside of Los Angeles.
Then he mentioned the name Pixar and my eyes just lit up because
I had been a fan of John Lasseter for years. He didn't have to say
much more before I was on a plane."


























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