Toy Story 2 Is Not Your Typical Hollywood Sequel
"So where can we go with this emotionally?
One thing we realized that we never explored in the first film was
what it was like from the toy's point of view to realize that a
child will out grow you. Kids grow up and there's nothing you can
do about it. Rejection. We realized it was something we could do
and give him an option. He could be a collector's item and be taken
care of for a long time or he could be taken back to Andy and know
it is not going to last. It's a great dilemma. You can't ask for
a better ultimate decision for a character to make. So the film
sort of evolved along those lines.
"We tried to develop twists in the
story so you don't know where it will go. The best thing to do is
assume something and then do the opposite. What if Woody had a decision
to make that might make him think twice about the decision to go
home?
"The toughest time was developing the new characters that Woody
meets, his fellow collectibles. We knew they had to be there, his
fellow merchandise from the show. They couldn't be just cardboard
cutouts. They had to influence Woody somehow. And that's what we
had to figure out. When we overcame that we knew they were solid
and appealing as characters.
"We had no problem with the rescue mission side of the film.
We knew if Woody was stolen, Buzz would lead a rescue party. There
would be a lot of comedy potential there. The hard part, the heart
of the film, was the emotional journey Woody was taking. That was
the hardest thing to figure out."
A Mighty Trio
Although Ash Brannon did a lot of work developing the story,
he says "the influence of John
Lasseter was important." Lasseter, as the film's executive
producer and top director, oversaw much of the production including
the animation. In the film's credits Lasseter is given credit as
director, followed by two co-directors, Ash Brannon and Lee Unkrich.
Brannon focused on development, story and animation, Lasseter was
in charge of art, modeling and lighting, and Unkrich oversaw editorial
and layout. The three tried to work together as closely as possible.
Since they met daily to discuss their progress with each other (they
wanted to make sure they were all going in the same direction),
the boundaries of their responsibilities overlapped.
"At this point Pixar is growing,"
says Brannon. "John really wants to play a role in mentoring
new directors and helping people grow. That is what happened to
me. When the project began as a direct-to-video he thought it was
right up my alley since I knew the characters so well." (Brannon
worked on the story for the first film.) Time Magazine, in
a cover story that appeared about a month before the film's release,
proclaimed Pixar has "struck gold" with Toy Story 2,
and Brannon is just 29 years-old!
Lee Unkrich, the second co-director, joined the production of Toy
Story 2 after completing his work on A Bug's Life. He
states, "I had never worked in animation before I came to Pixar.
What I brought to the team is a live-action sensibility. We have
always found that what we do is a hybrid between animation and live-action.
It's obviously animation because artists are hand animating each
and every frame of the film, but at the same time the way we stage
scenes and block out our camera movement, that comes from a live-action
perspective. I think those two elements have combined to give our
films the unique look that they have."
Unkrich's role with layout was to determine where the camera was
going to be at any given time, which characters were going to be
in the shots, the basic blocking of the shots, whether the camera
was going to be moving, etc. He designed everything that went into
setting the stage for the animators to do their work.
New Advances In Animation
Lee Unkrich explains that in making the sequel they didn't want
to stray too far from the look of the original film, but the company
had developed a lot of new software since the first feature had
been completed. He remarks, "We wanted to take advantage of
the technological leaps that have been made since Toy Story.
We learned a lot while making A Bug's Life. It was full of
organic life forms. Nothing was made of plastic in the entire film
and that was a big challenge for us. We also made great leaps in
automating animation, both with crowds of ants and grasshoppers
and animating wind through grass and leaves on trees. It was a complicated
movie." He says that the new film "looks like the Toy
Story we remember, but it is far more lush and vivid."

























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