Monsters, Inc.: The Secret Behind Why Pixar Is So Good

Karl Cohen meets the key players behind Pixar's latest, Monsters Inc., and describes why there is that certain Pixar magic...it is technology, amazing story and animation teams, amazing directors and tradition and something else...

The tentacle package was used on minor characters. Since there is little scientific evidence about what monsters look like, some of Pixar's creatures have multiple eyes, arms and legs. Many of them are extras designed to be built quickly and then moved by the new system. "They don't talk, but are great background characters as they have strong silhouettes. They are quick and easy to pose."

One monster that stood out from the others moves like a crab. A zoologist was consulted about crab locomotion systems since it is quite different than the walk cycles most animators are used to drawing. McQueen said that none of the monsters were based on recognizable animals. Why should they be familiar looking when there are so many "tantalizing ideas" of what the characters could be.

A typical day for McQueen and his staff of approximately 50 animators began at 8 or 8:30 with 1 1/2 to 2 hours of dailies. At these sessions they critique work currently in production. Everyone is free to participate in these discussions. Another purpose of the dailies is to make sure everyone is animating the same character the same way. Pixar does have lead animators who concentrate on getting great performances out of a character (John Kahrs on Sulley, Andrew Gordon on Mike and Tasha Wedeen and Dave DeVan on Boo), but there are scenes that were animated by others.

After dailies McQueen's day included meeting with individual animators, going over production schedules and working with the technical departments. The model and prop departments were building new props and characters right up to the end of the show. The model department had to test their work constantly to make sure it functions properly before it is turned over to the animators.

To keep the staff of Pixar up-to-date when new proprietary software is developed, they hold classes at Pixar University (good old PU). The school also teaches the basics for new staff members and offers other classes when people are not working on a production. McQueen says, "It behooves us to make sure everyone is as flexible as possible."

Glenn McQueen has started work on "John's next film" as animation supervisor. Lee Unkrich will be a co-director of that feature. Unkrich hinted that it is about something Lasseter has a passion for, just as his love for toys resulted in Toy Story. He didn't elaborate, but he did say, "You can look forward to another great film."

Pixar's next release in summer of 2003 will be Finding Nemo. Andrew Stanton is the director. Also in development is an untitled project being directed by Brad Bird. Bird directed the critically acclaimed Iron Giant for Warner Bros., a remarkable film with a strong message of peace. However you look at it Pixar's winning streak doesn't look like it is going to end soon. Lucky us!

Karl Cohen is President of ASIFA-San Francisco. His first book, Forbidden Animation: Censored Cartoons and Blacklisted Animators, is published by McFarland Publishers. He also teaches animation history at San Francisco State University







Comments


HdbyYA (not verified) | Mon, 08/29/2011 - 04:34 | Permalink
I have to admit a few years ago, that i thought pixar films were so good because they looked so great, and it was that fact alone that entertained me so much. But a year ago i saw the final fantasy movie, which was the best looking film i've ever seen - but also the worst film i've ever seen. so much so that i couldn't bear to look at the screen. and it was because none of the characters had likeability and couldn't hold my attention. The movements of every person was clearly spot on - motion captured indefinately - but it made me realise that that does a good film not make. and as for the plot - i really wanted to throw things at the screen, violently. it reminded me of work done by a friend of mine - state of the art technology used, but artistic knowledge of a mollusc. Face it, the good people at Pixar are just a bunch of well-rounded geniuses.
ed enayat (not verified) | Mon, 09/23/2002 - 00:00 | Permalink
Everything mentioned in the article is true. The Story is King at Pixar. I was the Animator of the Main title sequence for Monsters, Inc. My fist feature film credit! I worked directly with the designer, Geefwee Boedoe. He storyboarded the whole thing, practically to every note of the musical score. He is the most talented artist I ever met! I freelanced for Pixar for about 5 months this year. They brought me in to test the validity of using After Effects to animate the titles. I first had to do a bunch of tests. When Geefwee and Pete saw what could be done, the storyboards were done all over again. It took me about 2 months to do the animation. I animated the entire 90 seconds in Adobe After Effects on a G4 Macintosh. Geefwee would draw the elements with pencil and paper, then after discussing how the elements should move, I would tell him to draw me certain "parts" separately. I then scanned them and put them back together in After Effects. I created some elements inside the program with vectors as well. I colored everything in After Effects too, as every drawing was graphite on white paper. Going to work with so many talented people is awesome. The facilities are incredible. The people are really open. All Ideas are heard. There's even an outdoor swimming pool. Ideas are the most valuable asset at Pixar, nothing gets animated until the idea is completely worked out. It was an incredible learning experience. I know I will take the many lessons I learned at Pixar and use them in the future.
Patrick Siemer (not verified) | Mon, 11/26/2001 - 01:00 | Permalink
Yep...I agree with Melissa. And I know I'll be working with Pixar! C ya guys soon!
Sanket Khidkikar (not verified) | Sat, 11/17/2001 - 01:00 | Permalink
Though I enjoyed Monsters, Inc. I do not think it is as good a movie as Pixar's previous films. I was impressed with the "look" of the film more than I was engaged in the story, where in Toy Story II for example I was totally immersed in that world for 90 minutes.
Jim Thorpe (not verified) | Wed, 11/14/2001 - 01:00 | Permalink
I believe Pixar is the most successful animation studio today in that it is true to itself and what is really important: the story. It doesn't abuse the privelege of state-of-the-art technology like the world cringed at in "Dinosaur"; where was the creative plotline in that? The characters were dead right before our eyes, realism or not. The people at Pixar concentrate on the story and great character development first, and uses the technology to enhance their brilliance. Ok, so I'm kinda sucking up here; I truly hope to work for them one day, simply because they believe in the integrity of story (oh, and also that it looks like a pretty cool place to work!), but, hey, it's true!
Melissa Graziano (not verified) | Mon, 10/29/2001 - 01:00 | Permalink

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