Monsters, Inc.: The Secret Behind Why Pixar Is So Good

Karl Cohen meets the key players behind Pixar's latest, Monsters Inc., and describes why there is that certain Pixar magic...it is technology, amazing story and animation teams, amazing directors and tradition and something else...

A typical day for Porter found him going over shader reviews, lighting reviews, keeping track of the big issues and running render checks to examine individual frames for problems that can develop. He oversaw approximately 100 people in the departments of lighting, shading, modeling and shots. The shots department was established for this project to implement the hair and clothing simulation.

Pixar also has a new laser recording system that was used to transfer digital images to 35mm film. It offers a wider range of colors. Despite the use of this state of the art system to create the finest 35mm prints possible, Porter prefers seeing the film digitally. It will be shown this way in some larger markets. He says, "Digital projection looks terrific! It's rock solid. It's so much better than watching film going through a projector. Film has a slight jumpiness to it and grain; it looks a little different. Digital looks exactly as it does on the monitors here when we are doing the lighting reviews, the effects reviews and everything else. That is what the director wants to see."

Taking Advantage Of New Technical Innovations
According to Glenn McQueen, supervising animator, the increase in computing power allows "you to get more visual complexity on the screen. More stuff, more atmosphere, more characters, more clothing, more everything." This can make scenes more complicated to animate and keeping track of all that detail can become a problem.

McQueen is a big fan of their new simulation software. It allowed the animators to spend more time on the performance of their characters. "That's where I want to see our animators spending their time. It was a terrific improvement." In Toy Story 2 Al's shirt and pants had to be moved by hand. "I hate animating things like that. You have to spend a lot of time on it and if it is done correctly no one will ever look at it. It doesn't help the film develop the story or provide entertainment. Having a computer do that grunt work is a great improvement."

Strangely, they preferred to animate one hair element by hand. The only human in the film is the little girl who invades the world of the monsters. She has a ponytail. It was easy to animate by hand as the movements were similar to animating the antenna on ants, "something we all have had a lot of practice doing" thanks to A Bug's Life.

The studio created a "tentacle package" in case they were going to animate a character with lots of arms or legs. At one time Sully had 8 tentacles. McQueen said 8 tentacles would have been very difficult to animate within the production schedule planned for the film. "It said monster loud and clear, but I gave a sigh of relief when the director and art directors decided to go with a two legged character. It made getting the film done on time more realistic."








Comments


HdbyYA (not verified) | Mon, 08/29/2011 - 04:34 | Permalink
I have to admit a few years ago, that i thought pixar films were so good because they looked so great, and it was that fact alone that entertained me so much. But a year ago i saw the final fantasy movie, which was the best looking film i've ever seen - but also the worst film i've ever seen. so much so that i couldn't bear to look at the screen. and it was because none of the characters had likeability and couldn't hold my attention. The movements of every person was clearly spot on - motion captured indefinately - but it made me realise that that does a good film not make. and as for the plot - i really wanted to throw things at the screen, violently. it reminded me of work done by a friend of mine - state of the art technology used, but artistic knowledge of a mollusc. Face it, the good people at Pixar are just a bunch of well-rounded geniuses.
ed enayat (not verified) | Mon, 09/23/2002 - 00:00 | Permalink
Everything mentioned in the article is true. The Story is King at Pixar. I was the Animator of the Main title sequence for Monsters, Inc. My fist feature film credit! I worked directly with the designer, Geefwee Boedoe. He storyboarded the whole thing, practically to every note of the musical score. He is the most talented artist I ever met! I freelanced for Pixar for about 5 months this year. They brought me in to test the validity of using After Effects to animate the titles. I first had to do a bunch of tests. When Geefwee and Pete saw what could be done, the storyboards were done all over again. It took me about 2 months to do the animation. I animated the entire 90 seconds in Adobe After Effects on a G4 Macintosh. Geefwee would draw the elements with pencil and paper, then after discussing how the elements should move, I would tell him to draw me certain "parts" separately. I then scanned them and put them back together in After Effects. I created some elements inside the program with vectors as well. I colored everything in After Effects too, as every drawing was graphite on white paper. Going to work with so many talented people is awesome. The facilities are incredible. The people are really open. All Ideas are heard. There's even an outdoor swimming pool. Ideas are the most valuable asset at Pixar, nothing gets animated until the idea is completely worked out. It was an incredible learning experience. I know I will take the many lessons I learned at Pixar and use them in the future.
Patrick Siemer (not verified) | Mon, 11/26/2001 - 01:00 | Permalink
Yep...I agree with Melissa. And I know I'll be working with Pixar! C ya guys soon!
Sanket Khidkikar (not verified) | Sat, 11/17/2001 - 01:00 | Permalink
Though I enjoyed Monsters, Inc. I do not think it is as good a movie as Pixar's previous films. I was impressed with the "look" of the film more than I was engaged in the story, where in Toy Story II for example I was totally immersed in that world for 90 minutes.
Jim Thorpe (not verified) | Wed, 11/14/2001 - 01:00 | Permalink
I believe Pixar is the most successful animation studio today in that it is true to itself and what is really important: the story. It doesn't abuse the privelege of state-of-the-art technology like the world cringed at in "Dinosaur"; where was the creative plotline in that? The characters were dead right before our eyes, realism or not. The people at Pixar concentrate on the story and great character development first, and uses the technology to enhance their brilliance. Ok, so I'm kinda sucking up here; I truly hope to work for them one day, simply because they believe in the integrity of story (oh, and also that it looks like a pretty cool place to work!), but, hey, it's true!
Melissa Graziano (not verified) | Mon, 10/29/2001 - 01:00 | Permalink

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