Monsters, Inc.: The Secret Behind Why Pixar Is So Good

Karl Cohen meets the key players behind Pixar's latest, Monsters Inc., and describes why there is that certain Pixar magic...it is technology, amazing story and animation teams, amazing directors and tradition and something else...

Unkrich explains that because the film is about monsters it starts out dark and creepy. That is what most people will expect. Then the mood changes and people will discover it is a raucous comedy. There are scary parts "as most people enjoy being a little scared, but this is a family film and we don't want to turn anybody off with it." All Pixar films have dark moments and this film follows in that tradition.

"Much of my time was spent in the editing room with Jim Stewart and the other editors," says Unkrich. "We spent a lot of time hashing things out and restructuring the movie to get the rhythm of performances working nicely." He spent time working with layout supervisor Ewan Johnson and his team designing the shots of the film. Also, "as story problems would come up I'd jump in to help."

The other co-director was David Silverman, one of the original directors of The Simpsons. Silverman worked on the story and wrote a lot gags. He helped develop the personalities of the characters and added a great deal to the film's humor. He helped make the characters entertaining and believable and added a delightful sense of irreverence to the script. Unkrich believes that Silverman's great sense of humor indeed helped to make Monsters, Inc. a very funny film. Now Silverman has moved back to Los Angeles to direct The Simpsons first feature.

Silverman will be missed for many reasons including his musical abilities. He was in the company Dixieland band. Other regulars are senior animator Bud Luckey, Pete Docter and the lead character designer Ricky Nierva.

What's New In Computer Animation At Pixar?
Since Toy Story was completed there has been a trend toward greater visual complexity in each of their films. Tom Porter, supervising technical director on Monsters, Inc. -- and winner of two Oscars -- says Toy Story was made with 1/50th the computing power available today.

When Porter joined the Monsters, Inc. team he began by making a list of the technology they had to develop to get the film completed. One of the big problems was making hair move realistically. Sulley, a star of the film, is an 8 foot tall horned monster with a 700 pound body covered in blue-green hair. Having animators animate his hair by hand would have been an impossible task. Developing hair simulation software that can control hair movement was the answer.

They also developed simulation technology to move clothing independently of body motion. The big problem for Porter's staff the first year of pre-production was to develop these programs. "We spent a lot of time up front making sure we could get the simulation working. In the end it worked fine."

Another problem was creating the visual feel of atmosphere in large spaces. Monsters, Inc. was going to take place in an enormous factory and in vast outdoor spaces. They knew they had to suggest wind blowing, smoke, snow and other atmospheric effects. Porter said that historically computer graphics has presented a rather clean or crystal clear view of the world.

If you have seen the ads for the film on TV you may have noticed a line of monsters marching toward the camera. In that factory sequence they become easier to see and their colors become richer and brighter as they move toward the camera. This naturalistic effect suggests some of the subtle attention to detail Pixar's team has achieved.

Lighting on this film was also a lot more sophisticated then it was in Toy Story. Lighting a hard plastic surface is a lot simpler than lighting fur and clothing. Therefore, they got involved with the principles of back lighting, rim lighting and other problems that they hadn't experienced in their previous films.








Comments


HdbyYA (not verified) | Mon, 08/29/2011 - 04:34 | Permalink
I have to admit a few years ago, that i thought pixar films were so good because they looked so great, and it was that fact alone that entertained me so much. But a year ago i saw the final fantasy movie, which was the best looking film i've ever seen - but also the worst film i've ever seen. so much so that i couldn't bear to look at the screen. and it was because none of the characters had likeability and couldn't hold my attention. The movements of every person was clearly spot on - motion captured indefinately - but it made me realise that that does a good film not make. and as for the plot - i really wanted to throw things at the screen, violently. it reminded me of work done by a friend of mine - state of the art technology used, but artistic knowledge of a mollusc. Face it, the good people at Pixar are just a bunch of well-rounded geniuses.
ed enayat (not verified) | Mon, 09/23/2002 - 00:00 | Permalink
Everything mentioned in the article is true. The Story is King at Pixar. I was the Animator of the Main title sequence for Monsters, Inc. My fist feature film credit! I worked directly with the designer, Geefwee Boedoe. He storyboarded the whole thing, practically to every note of the musical score. He is the most talented artist I ever met! I freelanced for Pixar for about 5 months this year. They brought me in to test the validity of using After Effects to animate the titles. I first had to do a bunch of tests. When Geefwee and Pete saw what could be done, the storyboards were done all over again. It took me about 2 months to do the animation. I animated the entire 90 seconds in Adobe After Effects on a G4 Macintosh. Geefwee would draw the elements with pencil and paper, then after discussing how the elements should move, I would tell him to draw me certain "parts" separately. I then scanned them and put them back together in After Effects. I created some elements inside the program with vectors as well. I colored everything in After Effects too, as every drawing was graphite on white paper. Going to work with so many talented people is awesome. The facilities are incredible. The people are really open. All Ideas are heard. There's even an outdoor swimming pool. Ideas are the most valuable asset at Pixar, nothing gets animated until the idea is completely worked out. It was an incredible learning experience. I know I will take the many lessons I learned at Pixar and use them in the future.
Patrick Siemer (not verified) | Mon, 11/26/2001 - 01:00 | Permalink
Yep...I agree with Melissa. And I know I'll be working with Pixar! C ya guys soon!
Sanket Khidkikar (not verified) | Sat, 11/17/2001 - 01:00 | Permalink
Though I enjoyed Monsters, Inc. I do not think it is as good a movie as Pixar's previous films. I was impressed with the "look" of the film more than I was engaged in the story, where in Toy Story II for example I was totally immersed in that world for 90 minutes.
Jim Thorpe (not verified) | Wed, 11/14/2001 - 01:00 | Permalink
I believe Pixar is the most successful animation studio today in that it is true to itself and what is really important: the story. It doesn't abuse the privelege of state-of-the-art technology like the world cringed at in "Dinosaur"; where was the creative plotline in that? The characters were dead right before our eyes, realism or not. The people at Pixar concentrate on the story and great character development first, and uses the technology to enhance their brilliance. Ok, so I'm kinda sucking up here; I truly hope to work for them one day, simply because they believe in the integrity of story (oh, and also that it looks like a pretty cool place to work!), but, hey, it's true!
Melissa Graziano (not verified) | Mon, 10/29/2001 - 01:00 | Permalink

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