Monsters, Inc.: The Secret Behind Why Pixar Is So Good

Karl Cohen meets the key players behind Pixar's latest, Monsters Inc., and describes why there is that certain Pixar magic...it is technology, amazing story and animation teams, amazing directors and tradition and something else...

It is common in the industry to make video tapes of the recording sessions so animators can study how voice actors move when they say their lines. Animators didn't use as much of this type of reference material on Monsters, Inc. as the film's characters are so unusual. The one person they did watch a lot was Marry Gibbs, the girl who did the voice of Boo, the little girl who enters the world of the monsters. She is the only human in the film. Boo was the character they were most concerned with at the beginning of the project as her success on the screen depended on how well they captured the movements of a real three-year old child.

Boo is not a photo-realistic child. She is an abstracted human like Al in Toy Story 2 or Geri in Geri's Game (an Oscar winning short produced by Pixar and directed by Jan Pinkava, 1998). She was designed to fit into the world created for this film. Docter didn't want her to stand out from the other characters.

Docter is a fan of the strong modern looking 2D animation of the 1950s. He is glad that the title sequence is a nod to that look. It was designed by Geefwee Boedoe and definitely recalls the work of Saul Bass.

Work at Pixar often began about 8 in the morning for Docter and he usually went home around 8 or 9 at night. At home he would spend time with his kids, eat, and then spend about 1 or 2 hours answering his e-mail. He usually had his weekends free as the producers at Pixar "are getting better and better about that so people don't kill themselves." He is looking forward to a vacation before going back to begin development of his ideas for future features.

As he looks back over his 5 years of work on the film he says, "I wouldn't say this film went very smoothly, but in the end I'm very pleased with what we have."

Pixar's Use Of Co-Directors
Since live-action features normally have one director, people are surprised that Pixar had three on Monsters, Inc. Lee Unkrich explains that the company adopted that system after John Lasseter directed the first Toy Story. He says Lasseter found out the hard way that a computer generated feature requires too much work for one person. At Pixar they choose co-directors who can bring different strengths to each film.

Lee Unkrich came to Pixar with a background in live-action editing and cinematography. He oversaw the editing, staging and cinematography of the new film, the same role he had on Toy Story 2 (1999). He says, "In designing the cinematography of this film, I held true to the philosophy that I've used on all of the other Pixar films. Even though we are doing animation I only do things with the camera that you can do in a live-action film. Although we have the liberty to do anything we want with our camera, it is better to keep everything more restrained. People are comfortable seeing a world that they are used to seeing when they go out to see a movie." He avoids tricky shots, rapid fire editing and other things that might be appropriate to rock videos.








Comments


HdbyYA (not verified) | Mon, 08/29/2011 - 04:34 | Permalink
I have to admit a few years ago, that i thought pixar films were so good because they looked so great, and it was that fact alone that entertained me so much. But a year ago i saw the final fantasy movie, which was the best looking film i've ever seen - but also the worst film i've ever seen. so much so that i couldn't bear to look at the screen. and it was because none of the characters had likeability and couldn't hold my attention. The movements of every person was clearly spot on - motion captured indefinately - but it made me realise that that does a good film not make. and as for the plot - i really wanted to throw things at the screen, violently. it reminded me of work done by a friend of mine - state of the art technology used, but artistic knowledge of a mollusc. Face it, the good people at Pixar are just a bunch of well-rounded geniuses.
ed enayat (not verified) | Mon, 09/23/2002 - 00:00 | Permalink
Everything mentioned in the article is true. The Story is King at Pixar. I was the Animator of the Main title sequence for Monsters, Inc. My fist feature film credit! I worked directly with the designer, Geefwee Boedoe. He storyboarded the whole thing, practically to every note of the musical score. He is the most talented artist I ever met! I freelanced for Pixar for about 5 months this year. They brought me in to test the validity of using After Effects to animate the titles. I first had to do a bunch of tests. When Geefwee and Pete saw what could be done, the storyboards were done all over again. It took me about 2 months to do the animation. I animated the entire 90 seconds in Adobe After Effects on a G4 Macintosh. Geefwee would draw the elements with pencil and paper, then after discussing how the elements should move, I would tell him to draw me certain "parts" separately. I then scanned them and put them back together in After Effects. I created some elements inside the program with vectors as well. I colored everything in After Effects too, as every drawing was graphite on white paper. Going to work with so many talented people is awesome. The facilities are incredible. The people are really open. All Ideas are heard. There's even an outdoor swimming pool. Ideas are the most valuable asset at Pixar, nothing gets animated until the idea is completely worked out. It was an incredible learning experience. I know I will take the many lessons I learned at Pixar and use them in the future.
Patrick Siemer (not verified) | Mon, 11/26/2001 - 01:00 | Permalink
Yep...I agree with Melissa. And I know I'll be working with Pixar! C ya guys soon!
Sanket Khidkikar (not verified) | Sat, 11/17/2001 - 01:00 | Permalink
Though I enjoyed Monsters, Inc. I do not think it is as good a movie as Pixar's previous films. I was impressed with the "look" of the film more than I was engaged in the story, where in Toy Story II for example I was totally immersed in that world for 90 minutes.
Jim Thorpe (not verified) | Wed, 11/14/2001 - 01:00 | Permalink
I believe Pixar is the most successful animation studio today in that it is true to itself and what is really important: the story. It doesn't abuse the privelege of state-of-the-art technology like the world cringed at in "Dinosaur"; where was the creative plotline in that? The characters were dead right before our eyes, realism or not. The people at Pixar concentrate on the story and great character development first, and uses the technology to enhance their brilliance. Ok, so I'm kinda sucking up here; I truly hope to work for them one day, simply because they believe in the integrity of story (oh, and also that it looks like a pretty cool place to work!), but, hey, it's true!
Melissa Graziano (not verified) | Mon, 10/29/2001 - 01:00 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.