Monsters, Inc.: The Secret Behind Why Pixar Is So Good


All in a day's work: Top Kid Scarer James P. Sullivan (center right) -- "Sulley" to his friends -- and his Scare Assistant, Mike Wazowski (center left) show up for work at Monsters, Inc. All Monsters, Inc. images © Disney/Pixar. All rights reserved.

Monsters, Inc. from Pixar/Disney is the first feature directed by Pete Docter. To find out the story behind the production Animation World Magazine was invited to interview the director, co-director and two supervisors. After talking with the animation and technical supervisors it seemed this article would be about their amazing new technology that advances the art of animation. When a co-director was interviewed the focus shifted to how the success of a Pixar feature comes in part from having great stories and traditional cinematography and editing. How was his view going to fit in with the first two interviews? Finally, when we spoke with Pete Docter, the film's director, it became clear that the important story was how the studio shepherded him through the process of developing and directing his first animated feature. They brought together people with different talents who could work together as a team. The film was created through the sharing and cooperation (!) of all these elements, rather than by having a strong dictatorial director.

Although Docter is given credit for creating the original idea for Monsters, Inc., one of the first things he says is, "It is misleading to say the film was my idea because there are so many other people involved. It was a group effort." At first he developed ideas with story artist Jeff Pidgeon and production designer Harley Jessup. Andrew Stanton (Oscar nomination for Toy Story) wrote the first script and he became the film's executive producer. As they developed their ideas they would take them to John Lasseter (director of Toy Story, 1995; A Bugs Life, 1998; and Toy Story 2, 1999) who would advise them on how to make the script stronger. Docter explains, "John is so amazing, his input was invaluable throughout the whole process. He's already done three films and he has a great mind... he has a terrific grasp about how an audience views a film."

Monsters, Inc. director Peter Docter (l) and executive producer John Lasseter combine forces.
Co-director Lee Unkrich continues, "One of the great things about working at Pixar is that you can assemble a great talent pool and just be a bunch of guys hashing this stuff out. John (Lasseter) is as quick to get in the trenches with us as anybody. In the end everybody contributes and they don't keep tabs of what each person contributed as the end product is what counts. It is Pete's film and John was there to guide him as he hadn't directed a film before. Pete is an amazing animator, but since this was his first feature John was there to help."







Comments


I have to admit a few years ago, that i thought pixar films were so good because they looked so great, and it was that fact alone that entertained me so much. But a year ago i saw the final fantasy movie, which was the best looking film i've ever seen - but also the worst film i've ever seen. so much so that i couldn't bear to look at the screen. and it was because none of the characters had likeability and couldn't hold my attention. The movements of every person was clearly spot on - motion captured indefinately - but it made me realise that that does a good film not make. and as for the plot - i really wanted to throw things at the screen, violently. it reminded me of work done by a friend of mine - state of the art technology used, but artistic knowledge of a mollusc. Face it, the good people at Pixar are just a bunch of well-rounded geniuses.
ed enayat (not verified) | Sun, 09/22/2002 - 23:00 | Permalink
Everything mentioned in the article is true. The Story is King at Pixar. I was the Animator of the Main title sequence for Monsters, Inc. My fist feature film credit! I worked directly with the designer, Geefwee Boedoe. He storyboarded the whole thing, practically to every note of the musical score. He is the most talented artist I ever met! I freelanced for Pixar for about 5 months this year. They brought me in to test the validity of using After Effects to animate the titles. I first had to do a bunch of tests. When Geefwee and Pete saw what could be done, the storyboards were done all over again. It took me about 2 months to do the animation. I animated the entire 90 seconds in Adobe After Effects on a G4 Macintosh. Geefwee would draw the elements with pencil and paper, then after discussing how the elements should move, I would tell him to draw me certain "parts" separately. I then scanned them and put them back together in After Effects. I created some elements inside the program with vectors as well. I colored everything in After Effects too, as every drawing was graphite on white paper. Going to work with so many talented people is awesome. The facilities are incredible. The people are really open. All Ideas are heard. There's even an outdoor swimming pool. Ideas are the most valuable asset at Pixar, nothing gets animated until the idea is completely worked out. It was an incredible learning experience. I know I will take the many lessons I learned at Pixar and use them in the future.
Patrick Siemer (not verified) | Mon, 11/26/2001 - 00:00 | Permalink
Yep...I agree with Melissa. And I know I'll be working with Pixar! C ya guys soon!
Sanket Khidkikar (not verified) | Sat, 11/17/2001 - 00:00 | Permalink
Though I enjoyed Monsters, Inc. I do not think it is as good a movie as Pixar's previous films. I was impressed with the "look" of the film more than I was engaged in the story, where in Toy Story II for example I was totally immersed in that world for 90 minutes.
Jim Thorpe (not verified) | Wed, 11/14/2001 - 00:00 | Permalink
I believe Pixar is the most successful animation studio today in that it is true to itself and what is really important: the story. It doesn't abuse the privelege of state-of-the-art technology like the world cringed at in "Dinosaur"; where was the creative plotline in that? The characters were dead right before our eyes, realism or not. The people at Pixar concentrate on the story and great character development first, and uses the technology to enhance their brilliance. Ok, so I'm kinda sucking up here; I truly hope to work for them one day, simply because they believe in the integrity of story (oh, and also that it looks like a pretty cool place to work!), but, hey, it's true!
Melissa Graziano (not verified) | Mon, 10/29/2001 - 00:00 | Permalink

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