The Mainstream Business of Adult Animation
Risk Taking May Pay Off
From a program development and sales perspective,
there is a major challenge to be faced. How do we convince broadcast programmers
that an animated half-hour sitcom can go head to head with its live-action
counterparts? Certainly, the precedents are there. The Simpsons,
King of the Hill, Beavis and Butt-head, and South Park
to name a few. The stigma remains though. Animation is for kids. At this
stage, most programmers will admit to the success of the aforementioned
shows. However, there is an often an underlying supposition that these
shows were "one-offs," that they got lucky. This is an increasingly
difficult argument to sustain when the successes just keep coming.
Part of the problem is that by and large, we work in a fear-based industry.
Most broadcasters are afraid to roll the proverbial dice. There is too
much at stake. Ratings, advertising revenues, and ultimately careers are
lost with bad programming decisions. There are, as always, exceptions to
the rule. Abby Terkuhle is one of them. As Abby points out, "We have
always taken chances, and they have paid off. With a network so closely
linked to the music industry, it is essential to not only keep up with
the times, but to stay ahead of them." As the competition for finite
advertising dollars increases, it will be necessary for broadcasters to
take more chances. In some ways, it is less a matter of taking chances,
and more a question of keeping up with the Joneses. As Comedy Central,
MTV and Fox enjoy much success in this area, other broadcasters may be
taking a risk if they don't begin to explore the world of adult animation.
Many of North America's current programming blocks include an animated
sitcom. These blocks will often hinge on that show, putting more than just
one half hour slot at stake.
Character Makes the Difference
What separates the successful adult series from the rest? Fine suggests
that, "It is the writing quality and the voice quality. If you look
at a show like South Park, the strength is in the writing and the
characterization. If the stories aren't there and the characterizations
aren't there, it doesn't matter how good it looks." In terms of Bob
and Margaret, David's hope is that the series will be "viewed
and enjoyed as funny stories, not put into the pigeon hole of, `This is
animation.' It should be a prime time series that happens to be animated,
as opposed to an animated series put in prime time." As Canada's first
ever prime time animated series, Bob and Margaret will, in many
ways, set the tone in this country for how animation will be perceived
by the prime time viewing audience. As we roll into the fall, we will also
see more animated prime time series out of the U.S. and indeed, internationally,
with show's like Stressed Eric from the U.K.
Animation has undoubtedly matured as an industry. Some people will argue
that adult animation today is merely a renaissance of the early days, when
cartoons were played in the theater ahead of adult features. Realistically
though, it goes much further than that. Innovations in design, technique
and format have made the animation industry as diverse as live-action.
Today's animated programming runs the gamut from children's to drama, sitcom
to variety, and even reaches as far as documentary. It is now widely accepted
as a medium with which to entertain, inform, and to unleash the imagination
of the viewer. The freedom of animation allows us to tell stories that
cannot be told in live-action, and often adds considerable value to those
that can. The recent success of all-day animation services like Teletoon
and The Cartoon Network provides evidence that there is a demand for animated
programming of all types. It is now the responsibility of creators, writers
and producers to keep the momentum going with well written, provocative
and entertaining shows.
Sean Murch has worked in the development, production, financing and
sales of animated film and television programs for the past eight years.
He has lived and worked in London, Paris, San Francisco, Vancouver and
most recently, Toronto. In 1998, Sean joined Nelvana Enterprises as Director
of Canadian Sales and Distribution. In addition to his sales duties, Sean
also sits on Nelvana's development committee and is responsible for program
development in Canada.























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