Imagina 97
2nd World is a multimedia game consisting of a virtual online
walk. The product of Cryo Interactive Entertainment, it is published by
Canal+ Multimedia (a subsidiary of Canal+ TV company). It contains a graphic
database of a virtual city (a 3-D reconstitution of Paris and its streets,
with virtual buildings and apartments, etc.) on a CD-ROM (for Windows).
First, a user selects how their personalized digital avatar will look,
then connects via the Internet to the 2nd World server. One can explore
the different Parisian districts from any direction one chooses: streets,
stores, monuments, as in any real city. It is hardly a rare occurrence
to encounter other avatars out for a virtual walk at the same time. Not
only is 2nd World a meeting place, there are other services available:
games, activities, a newspaper and even a polling place. A new democracy
is born!
Tian an Men is a short 3-D film made by Pasquale Croce and Arnaud
Lamorlette (Buf Compagnie) for Amnesty International. This short has hardly
been seen since it has been banned. It depicts the famous Chinese demonstration,
where one person stopped a tank cold in Tian an Men Square. A mix of real
images (provided by the BBC) and 3-D computer graphics that replicate the
other tanks and the rest of the square take us into the heart of the action,
besides the student confronted by a tank, as if all in one single camera
movement. The new 3-D images combine perfectly with the original sequences
to give an illusion of a real newsreel, even to the point of integrating
the identical "white noise." Tian an Men received the
Imagina jury's special mention.
Six Conference Sessions
"Narration. Interaction"--More and more, interactive media
(CD-ROM, Internet) are mixing narrative with active public intervention:
possibly to change the story line, to add new characters and situations.
Presentations by: Greg Roach (Hyperbole Studios, USA), Andy Cameron (Antirom,
UK) Troy Bolotnick (LightSpeed Media, USA), Chris Crawford (Chris Crawford
Games, USA), Ramesh Jain (University of California, San Diego, USA) and
Gilberte Houbart (MIT, USA).
"Virtual Communities and Video Games: 3-D on the Network"--A
journey into some of the more recent creations of some of the ambitious
projects take take one into new realms of communication, where players
from all over the world plug into shared virtual worlds. Presentations
by: Yuzo Naritomi (Sega, Japan), Greg Richardson (3DO Company, USA), Robert
Rockwell (Black Sun Interactive, Germany), Gurrminder Singh (Institute
System of Singapore), Philippe Ulrich (Cryo, France)Alain LeDiberder (Canal
+, France).
"From Image to Model"--New techniques, analysis and image identification,
sample objects seen from multiple angles, analysis of image sequences,
morphing or foreseeable manipulation of facial aspects. It is now possible
to create virtual models directly from real elements. Presentations by:
Takedo Kanade (Carnegie Mellon University, USA), Thomas Vetter (Max-Planck
Institute, Germany), Luc Robert (INRIA, France), Steven Steitz (University
of Wisconsin at Madison, USA), Duncan Rowland & Michel Burt ( St. Andrew
University, Scotland) and Fabio Pettinati (Apple, USA).
"Setting in Motion"--After the shapes are modeled, the movements
then must be modeled (dancing, walking, smiling, frowning) so as to animate
the virtual characters and environments. This requires the use of complex
movement analysis techniques, capturing the gestures, facial expressions
and full body movements within a given space, or even creative techniques
to invent the movements. Presentations by: Hal Bertram (Jim Henson's Creature
Shop, UK), Ken Perlin (New York University, USA), Kazuyuki Ebihara (ATR,
Japan), Gilles Dietrich (INSEP, France), Michiel Van de Panne (University
of Toronto, Canada), Agnès Saulnier & Pierre-Emmanuel Chaut
(INA, France).

























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