E3 and the Next-Generation of Videogames

Ryan Lesser reveals how 3ds Max 7.5 packs a pretty mean punch with its new hair and fur system.
Posted In | Magazines: VFXWorld

As I made clear in my review of last year’s E3, the Electronic Ent. Expo, I’m not a gamer. But I’m sure if I go to enough E3s, I will be converted. This year’s event was not as loud or as flashy as last year, but bigger things were afoot. The launches of PlayStation 3 and Xbox 360 were the talk of the expo and many people have taken sides.

The game demos for both of the next-generation consoles were impressive. It’s not that the graphics have gotten all that much better, but everything else has. Lighting and movement have taken leaps forward providing a more natural and realistic gaming experience. As well, the graphic volume is amazing. Crowd scenes where various characters move differently in a natural motion. Hordes of zombies attacking instead of just a handful. It’s getting to the point where the look of the cinematics and gameplay are too close to differentiate. This is all due to the improved processing power of the new systems.

Xbox 360 Specs

Custom IBM PowerPC-based CPU

  • Three symmetrical cores running at 3.2GHz each
  • Two hardware threads per core; six hardware threads total
  • VMX-128 vector unit per core; three total
  • 128 VMX-128 registers per hardware thread
  • 1MB L2 cache
    CPU Game Math Performance
  • 9 billion dot product operations per second
    Custom ATI Graphics Processor
  • 10MB of embedded DRAM
  • 48-way parallel floating-point dynamically scheduled shader pipelines
  • Unified shader architecture
    Polygon Performance
  • 500 million triangles per second
    Pixel Fill Rate
  • 16 gigasamples per second fill rate using 4x MSAA
    Shader Performance
  • 48 billion shader operations per second
    Memory
  • 512MB of 700MHz GDDR3 RAM
  • Unified memory architecture
    Memory Bandwidth
  • 22.4 GB/s memory interface bus bandwidth
  • 256 GB/s memory bandwidth to EDRAM
  • 21.6 GB/s front-side bus
    Overall System Floating-Point Performance
  • 1 teraflop
    Storage
  • Detachable and upgradeable 20GB hard drive
  • 12x dual-layer DVD-ROM
  • Memory Unit support starting at 64MB
    I/O
  • Support for up to four wireless game controllers
  • Three USB 2.0 ports
  • Two memory unit slots
    Optimized for Online
  • Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
  • Built-in Ethernet port
  • Wi-Fi ready: 802.11a, 802.11b, and 802.11g
  • Video camera ready
    Digital Media Support
  • Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
  • Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
  • Ability to rip music to the Xbox 360 hard drive
  • Custom playlists in every game
  • Built-in Media Center Extender for Windows XP Media Center Edition 2005
  • Interactive, full-screen 3-D visualizers
    High-Definition Game Support
  • All games supported at 16:9, 720p and 1080i, anti-aliasing
  • Standard-definition and high-definition video output supported
    Audio
  • Multi-channel surround sound output
  • Supports 48KHz 16-bit audio
  • 320 independent decompression channels
  • 32-bit audio processing
  • More than 256 audio channels
    System Orientation
  • Stands vertically or horizontally
    Customizable Face Plates
  • Interchangeable to personalize the console








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