Dream Is Destiny: Waking Life

Richard Linklater's latest film has caused quite a stir in the animation community. Is it really animated? Why is it "animated?" Is this just what the animated feature world needs or a sneaky imposter?

Jensen adds, "We're not tied to any software, whether it's Bob's program or AfterEffects, or another animation software program. It's about pushing the limits of these tools."

Archer continues, "Anyone can use the software, anyone can create this animation, but it's the people behind it that really make it interesting. [The artists] are so creative, they take the viewer into this realm they have never seen before."

It's All About Story
This is precisely the efficacy and success of Waking Life, and the motivation for Linklater to animate the film. For years, Linklater had the general idea of the story in his mind, but there was never any clear way to depict the notion on film, of walking through life in a dream. Waking Life emerges as a larger philosophical and peripatetic conversation, wherein the audience participates in the fragmentary and fluid reality of the dream state.

As Linklater explains, Waking Life was really "two films in one -- a double creative collaboration" that called for a full live-action feature and then a fully animated feature. Linklater explains, "I don't really divorce the processes. To me, there's this inherent overlap between the content of the film and the look of it."

For some people, the "look" of the film ranges anywhere between hypnotic to dizzying; and its disjointed story structure is received either as mildly bewildering, or as a welcomed intellectual relief from the typical formulaic plot.

Steve Brown, for one, was excited to see Waking Life, because it was something he had not seen before, visually, in a theatrical film. In clarifying his appreciation, Brown says, "Even though there is this goal [within schools] of trying to encourage new innovation and vision and approaches in animation, ... there is also this recognition that, no matter what developments may occur within the visual aspects of the medium, for it to connect with an audience, there still have to be almost 'traditional' elements of narrative and character."

In any storytelling, audiences need a way to relate to the characters on some level. Waking Life represents a kind of dichotomy for Brown, "Because on first glance, it seems to be somewhat non-narrative, or at least not a traditional narrative. But there is still an 'identification character' ... someone who took us through this journey, through this world; and that was important in terms of being able to experience and identify with the film. There was even sort of a classic conflict, which in a sense was introduced in the second act, where it became clear that the identification character was trapped within the dream state; there became this quest or goal to discover the way out of the dream state."

In all, unlike some moviegoers, Brown was a fan of the non-traditional nature of the film. "No matter how visually innovative or interesting something is, its real justification is in how well it supports the story ... how well it seems to 'plus' or work with whatever the basic narrative idea was. And, in this sense, the whole visual approach of the film was very effective in suggesting the idea of being within the dream state."

Animation as Myth
This, then, speaks to the real reason for animating anything, and serves as a rebuttal to those naysayers who believe that if a narrative can be filmed in live-action, then there is no purpose or justification in wanting to animate it.

Within Waking Life, there is a brief discussion of the "ontology of film" -- this notion of trying to capture moments of so-called reality; and our subsequent relationship, as an audience, with this effort. Indulging in a "holy moment," with thunderbolts, electricity and clouds surrounding the discussion on screen, we glimpse through the window of what animation uniquely allows for, in communicating ideas, experiences and understanding. Whereas live-action filmmaking oftentimes must depict a specific character with a specific look, in a specific environment, animation suggests, visually, a realm of absolute possibility. Animation retains an inexactness of feeling and representation, an "imaginative aspect," that we more usually associate or experience through literature.

The animation of Waking Life, without having to slavishly maintain continuity of line or character, echoes the dialogical contemplation of dreams, consciousness, identity and reality. The visuals of the film contribute thematically, suggesting that we are all, maybe, characters in a larger story, in a bigger dream, continually becoming and unbecoming.









Comments


I was interested to see Waking Life because I had seen Bob Sabiston's previous work, and his new program was similar to one I wrote myself... This film was experimental on a number of fronts: - the artists in most cases didn't know anything about animating and didn't really need to. - each scene was handled by different artists (although I wish more of them had strayed from the original visual material more) - the film was extremely talky and philisophical, which I think did not go well with the idea of animating it. I hope Linklater's actual dreams are not this talky. So I see this film as a good experiment, and a harbinger of much better films to come. Films that perhaps don't have much in the way of dialogue, but express themselves in dynamic imagery. Animated work that neither looks like "reality" nor like the same hardlined characters we've seen for decades. Films that may not even have "characters" or any licensable material in them.
Henry Lowengard (not verified) | Wed, 01/16/2002 - 01:00 | Permalink
I saw this film at the London Film Festival. Not being aware it was animation before going in, let alone what it was about, I was completely stunned by the visual style and story/concept. After 10 minutes I was worried if I would get nauseaus sitting through for 90 mins or so, but the graphics changed frequently enough to overcome this. I also wondered if I could cope with the variation of style during that time. It really goes to show that the medium is so symbiotic to the content. If this had been shown live action the story would have fallen flat. Likewise if the story was anything but an exploration of every meta-physical conversation and debate we had in college then the visuals would have left people lost and confused. This film was an excellent achievement of both and as to the debate to whether it qualifies as animation? It only goes to support my view that now we are entering an era of digital animation as well as drawn, we need to understand that the term 'Animation' is too limited. 3D Motion-Capture animation is as valid as 2D Drawn Classical Animation, they're just different. "The act, process, or result of imparting life, interest, spirit, motion, or activity." is a great explanation of the word 'Animation', it's not exclusive to one method or another. As we see this industry expand, we'll all have to think a little more about what we call the visual style of animation. Game Animation, Feature Animation & Televisual Animation are just 3 types that refer to the medium and represent fundamentally different styles. I am sure this debate will rage and I'd like to hear anyone's opinion ... ;-) Whatever you think though, go and see this film Ben Lock Head of Digital Production
Ben Lock (not verified) | Fri, 12/14/2001 - 01:00 | Permalink
Reading about this film has thrilled me beyond description (of course I haven't seen it; I doubt anyone in South Africa has). In my country the animation industry is barely fledgeling. There is immense potential for new forms of animation to emerge from our embattled culture...but I am constantly frustrated by the industry's (such as it is) slavish adherence to "standard" animation forms and trends. Companies as well as the few independent projects constantly cite the need for "international marketing", and then proceed to produce crass imitations of well-established, mostly American work. Waking Life sounds like a project that has broken free of these kind of constrictive "correctness" worries. If it is difficult to classify, it has my fullest admiration. Despite my pessimism about the SA animation industry as it stands, the signs are there that very interesting things are about to emerge from this quarter of the world...it would do prospective animators here a world of good to be exposed to films like Waking Life. What are the chances of a South African release? And is there any way to get hold of the film on tape?
MJ va Veuren (not verified) | Tue, 11/27/2001 - 01:00 | Permalink
Well this topic of rotoscoping has not really been brought up in a classroom discussion, just the technique. Therefore the idea of rotoscoping being a cheat of traditional animation techniques seems a little bold to say. I feel that rotoscoping techniques or for us 3D animators, motion capture systems should be considered another form of medium. These methods still need creative ideas and skilled artists to accomplish a sense feeling and realism for the viewer. Besides, animated feature films are not for the critques so to speak, but for the audiences that will be viewing them. These are the people that need the realism and realtionship with the character. If using rotoscoping to give greater sense of this, then so be it. As an animator I feel that creating new methods and making the impossible, possible, keeps us above the rest, as different mediums become more excessible and more user friendly to the outside world. I say go with it!!
Meredith Rodgers (not verified) | Sat, 11/24/2001 - 01:00 | Permalink

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