Dream Is Destiny: Waking Life


On November 8, 2001 in Los Angeles, an exclusive art gallery exhibit showcased the work of artists who helped in the creation of the critically acclaimed and widely discussed Twentieth Century Fox Searchlight film Waking Life. Puzzle Creative Development brought together and showcased the artists' work. Featured artists attending the event included Jason Archer, Paul Beck, Nathan Jensen and Travis Lindquist. Also in attendance to help put Waking Life in perspective with the greater animation world was Steve Brown, a faculty member at the California Institute of the Arts' character animation department.

Gregory Singer attended and spoke to the artists and other attendees about the film, its creation and the bigger picture...has animation painted itself into a corner? Are we getting such a reaction to this film because it isn't what we expect from an animated feature? Far from the subject matter, Waking Life asks many other questions...

Imagine that we are all walking through life in a dream. This is the thematic cornerstone of director Richard Linklater's latest independent film, Waking Life. Having first wowed audiences at the Sundance Film Festival, the movie is now, slowly, in wider release, courtesy of the distributive art house arm of Twentieth Century Fox Searchlight. Though largely a movie of philosophical ideas, a "narrative of digression," as Linklater describes it, the film does succeed, ultimately, in couching its ideas as entertainment. Without coming across as pretentious, boring or annoying, the film achieves its message, in no small part, because of the nature of its presentation: the fact that it is animated.

With the Academy of Motion Picture Arts and Sciences honoring filmmakers this upcoming March (2002) with the first-ever Academy Award for Best Feature Animation, there has been some hesitation and contention within the animation community as to whether Waking Life should be among the considered films. For some people (not all), there arises a criticism: despite its visual "coolness," despite its innovative experimental technique, Waking Life is merely the façade of animation and not the real deal. For these people, not only should Waking Life not be a contender for the Oscar, they feel it is somewhat insulting to the craft even to nominate it within the category.

Before we delve into this particular brouhaha, perhaps it would be helpful to step back and give a brief summary of how the film was made, for those readers who may not already know.

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Originally, Richard Linklater, who has brought to the screen such films as Slackers and Dazed and Confused, worked with a small crew of four or five people to shoot the film as a live-action digital video. The coverage was edited, converted into a QuickTime movie, and then, using software developed by Bob Sabiston (more on him later), a team of about thirty artists -- working on G3 and G4 Macintoshes out of Linklater's Austin, Texas office -- painted over the live-action images, frame by frame, until the movie was essentially converted, or fabricated, into "animation." Ta-dah! One year later, having devoted upwards of 250 person-hours for each minute of final film, Waking Life made its animated debut to the rest of the world.

Now, there has always been a politely muffled feeling among animators that rotoscoping (drawing over live-action footage) is a fundamental cheat. People may not express this outwardly, but there is almost an unspoken understanding that rotoscoping is a shortcut circumventing the imagination, skill, nuance (and therefore, "magic") of traditional hand-drawn animation. This, of course, is ironic, in light of the fact that rotoscoping has been used since the very earliest North American animated features, including Walt Disney's Snow White (1937), wherein we bear witness to a beautiful maiden dancing around her idyllic forest world with a grace that is almost "too perfect."







Comments


I was interested to see Waking Life because I had seen Bob...

I was interested to see Waking Life because I had seen Bob Sabiston's previous work, and his new program was similar to one I wrote myself... This film was experimental on a number of fronts: - the artists in most cases didn't know anything about animating and didn't really need to. - each scene was handled by different artists (although I wish more of them had strayed from the original visual material more) - the film was extremely talky and philisophical, which I think did not go well with the idea of animating it. I hope Linklater's actual dreams are not this talky. So I see this film as a good experiment, and a harbinger of much better films to come. Films that perhaps don't have much in the way of dialogue, but express themselves in dynamic imagery. Animated work that neither looks like "reality" nor like the same hardlined characters we've seen for decades. Films that may not even have "characters" or any licensable material in them.
Henry Lowengard (not verified) | Wed, 01/16/2002 - 00:00

I saw this film at the London Film Festival. Not being...

I saw this film at the London Film Festival. Not being aware it was animation before going in, let alone what it was about, I was completely stunned by the visual style and story/concept. After 10 minutes I was worried if I would get nauseaus sitting through for 90 mins or so, but the graphics changed frequently enough to overcome this. I also wondered if I could cope with the variation of style during that time. It really goes to show that the medium is so symbiotic to the content. If this had been shown live action the story would have fallen flat. Likewise if the story was anything but an exploration of every meta-physical conversation and debate we had in college then the visuals would have left people lost and confused. This film was an excellent achievement of both and as to the debate to whether it qualifies as animation? It only goes to support my view that now we are entering an era of digital animation as well as drawn, we need to understand that the term 'Animation' is too limited. 3D Motion-Capture animation is as valid as 2D Drawn Classical Animation, they're just different. "The act, process, or result of imparting life, interest, spirit, motion, or activity." is a great explanation of the word 'Animation', it's not exclusive to one method or another. As we see this industry expand, we'll all have to think a little more about what we call the visual style of animation. Game Animation, Feature Animation & Televisual Animation are just 3 types that refer to the medium and represent fundamentally different styles. I am sure this debate will rage and I'd like to hear anyone's opinion ... ;-) Whatever you think though, go and see this film Ben Lock Head of Digital Production
Ben Lock (not verified) | Fri, 12/14/2001 - 00:00

Reading about this film has thrilled me beyond description...

Reading about this film has thrilled me beyond description (of course I haven't seen it; I doubt anyone in South Africa has). In my country the animation industry is barely fledgeling. There is immense potential for new forms of animation to emerge from our embattled culture...but I am constantly frustrated by the industry's (such as it is) slavish adherence to "standard" animation forms and trends. Companies as well as the few independent projects constantly cite the need for "international marketing", and then proceed to produce crass imitations of well-established, mostly American work. Waking Life sounds like a project that has broken free of these kind of constrictive "correctness" worries. If it is difficult to classify, it has my fullest admiration. Despite my pessimism about the SA animation industry as it stands, the signs are there that very interesting things are about to emerge from this quarter of the world...it would do prospective animators here a world of good to be exposed to films like Waking Life. What are the chances of a South African release? And is there any way to get hold of the film on tape?
MJ va Veuren (not verified) | Tue, 11/27/2001 - 00:00

Well this topic of rotoscoping has not really been brought...

Well this topic of rotoscoping has not really been brought up in a classroom discussion, just the technique. Therefore the idea of rotoscoping being a cheat of traditional animation techniques seems a little bold to say. I feel that rotoscoping techniques or for us 3D animators, motion capture systems should be considered another form of medium. These methods still need creative ideas and skilled artists to accomplish a sense feeling and realism for the viewer. Besides, animated feature films are not for the critques so to speak, but for the audiences that will be viewing them. These are the people that need the realism and realtionship with the character. If using rotoscoping to give greater sense of this, then so be it. As an animator I feel that creating new methods and making the impossible, possible, keeps us above the rest, as different mediums become more excessible and more user friendly to the outside world. I say go with it!!
Meredith Rodgers (not verified) | Sat, 11/24/2001 - 00:00

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