In the Belly of the Beast: The Advertising to Kids Conference
Day One - Part One
The first day was chaired by Paul Kurnit, President/COO, Griffin Bacal, one
of the "old hands" in the kids biz. He opened the proceedings by
giving a rousing speech - a call for the outside world to take kids advertising
seriously: "You should all be proud to be part of this industry. [M]any
of the captains of industry don't see our work. They don't understand it.
They don't respect it. Kids advertising has blazed many communication trails...
This is a sophisticated industry we're in. There's a lot less room for error
in the kids industry than many others. We have to catch the wave...no, stay
ahead of the wave...." Paul then took us on a quick tour of the current
kids market, outlining the two main points supporting the brief for bringing
respect to kids advertising, both of which came back repeatedly throughout
the entire conference: Kids are an important and powerful separate market,
which is growing by leaps and bounds; and kids ad-supported media are spreading
like weeds across the landscape.
The rest of the
day built on Paul's start. Michael Cohen, Ph.D., gave us a quick Kids 101
- what makes them tick. Precise, witty, and informative, Cohen explored the
same territory elucidated so well by Dan Acuff (see AWM, "The Entertainment/Marketing/Exploitation
Relationship: Two Takes," May 1998 issue) and Gene Del Vecchio, among others, adding timely information from his ongoing
research. The main update: media is pushing kids into the world more quickly,
and kids are getting older younger - even more so than a few years ago, with
strong physical indications that puberty has advanced two years! (An interesting
subject for another venue: What was the age of puberty in the past? Was mid-20th
century puberty held back by the Victorian nature of society, or is this advance
a major turning point in evolution?) Furthermore, Cohen spoke before the Starr
Report hit the mass media with shock waves that must have accelerated this
trend.
Following on was a panel discussion on media brand building (product brand
building came later), featuring representatives from everyone's favorite vertically
and/or horizontally integrated media conglomerates: Time Warner (Cartoon Network),
Viacom (Nickelodeon), News Corp. (Fox Family Worldwide), Disney (Disney/ABC
Radio Networks), and Time Warner again (Sports Illustrated for Kids).
Not surprisingly, they all agreed that the future will belong to strong brands
that are backed by strong, vertically and/or horizontally integrated media
behemoths that can squash any upstarts. What else did you expect? Actually,
before the lawyers call, I will admit that no one said anything about squashing
upstarts, but it sure was strong sub-text. This panel also provided my highlight
reel with the, "Did I really hear that?" quote of the day: "This
year we slimed some nuns. The kids loved it."
Day One - Part Two
After lunch, we segued over to product brand territory. For those of us interested
in animation, this was perhaps the most compelling part of the first day,
but not because it told us anything new. There was very little about actual
brands, but lots about characters in brand building advertising. It was mostly
very old - old products, old characters, old campaigns. The Trix rabbit was
the touchstone (both in cereal and - a new product - yogurt), with a strong
supporting role for Ronald McDonald, and multiple parts for Fred and Barney
in Pebbles cereal advertising. Through a panel and a separate presentation
(by one of animation's biggest fans, Alice Germanetti, Senior Partner &
Creative Director, Ogilvy & Mather), it came through strong and clear
that it's becoming more and more difficult to launch a new character. In fact,
nearly every speaker told the audience that the best way to use a character
was to go out and license one (either animated or real, i.e., either Bugs
or Michael Jordan), with the obvious warnings about making sure the licensed
character fits the brand profile and doesn't overpower the brand. Why? It
costs too much to launch a new character, it takes too long (the average brand
manager is only around for 18 months, much too short a time frame to really
seat a character), there's too much "noise" out there, and launching
a product is tough enough without launching a character at the same time.

























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