The Anime Debate


*QUESTION ONE*
Is anime, Japanese animation, no more than badly-made animation? For example, anime often features jerky, puppet-like character movement, along with an excess of static frames, without a trace of the "illusion of life" championed by Disney and other greats.

Giannalberto Bendazzi (author of Cartoons: One Hundred Years of Cinema Animation): Yes, anime is badly animated. On the other hand, it is normally well written and well directed.

Amid Amidi (publisher/editor of Animation Blast): Having viewed so many animated films, I've developed a rather extensive and varied appetite for animation, but sadly, the majority of anime I've seen leaves a sour taste in my mouth. Still, I refuse to completely write off their output, and I sample new Japanese cartoons at every opportunity I receive. Very occasionally it pays off, such as when I discover innovative ideas and approaches to the art form as in Katsuhiro Otomo's Memories, or I find visually impressive action sequences in films such as Ninja Scroll and Akira.

The reason as to why I haven't joined the ever-growing legions of rabid "otaku," results from certain aspects of Japanese cartoons that turn me off, and surprisingly these elements remain consistent throughout all of the anime I've seen, whether it's a cheaply-produced OAV or a classy Miyazaki production. Namely, it is the unappealing and cold nature of their character designs, and the general lack of dynamics and complexity in their personality animation. The death of animation is if you don't find the characters believable because subsequently the value and effectiveness of the stories those characters are telling is diminished.

All I pray for is that the next international animation fad will be more visually stimulating and appealing.

Animator for Disney, DreamWorks and Warner Bros. Feature Animation: The ability to animate a sense of mass is perhaps the biggest place Japanese animation comes up short, though I think they really do that on purpose. In Asian films one often sees fantasy characters moving so rapidly they're literally weightless. You see this in manga, too. If you want a manga character to look dramatic, just have him or her blasting around with a page full of speedlines. It turns me off, my having grown up with the clear and powerful comic book staging of guys like Kirby and Romita and Ditko. I find it very convincing and visually pleasing when a character is animated so that one really feels the sense of weight and mass. Look at Stromboli in Pinnochio, at the bullfight cartoon with Bugs Bunny, at Max in Cats Don't Dance, etc. Look at Tex Avery. He animated the most impossible things, but it was only funny because he understood how to manipulate the sense of mass.

The best test of good animation is to take shots or scenes out of the context of the film and watch them without any connection to the story. For me, and most Western trained animation buffs, quality animation will have a sense of mass and the movement will occur in a pleasing and interesting way.







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