Waking Life and Liquid Caricature

Chris Lanier explores the purpose and meaning of caricature from its very inception to its latest use in the "rotoscoped" Waking Life.
Posted In | Magazines: AnimationWorld, VFXWorld

Any isolated frame of this sequence, if frozen, would make Healy look like a grotesque. But in motion, he actually appears intensely vibrant and alive. This moving caricature gets at Healy's living self, as both a body and an intellect: the restless wiggle of his figure, which seems always on the edge of mitosis, visually puns off Healy's idea that the next level of human evolution will be driven by the mind, rather than by purely physical processes. The animation allows him to become a figurative fulfillment of his own prophecy.

The expressive flow of gesture that rotoscoping is here used to capture, for the sake of artistic exaggeration, is very unlike the rehearsed gestures of Snow White. There, the gestures were coached beforehand, in order to match the plan of the animation: gesture was used to give form to a theatrical idea. The gestures express, but they don't reveal. The body and movements of Marjorie Belcher, the dancer and actress used as filmic reference for Snow White, were used as intermediaries -- placeholders between idea and execution.

Film captures gesture in a way no other medium can; the motion picture camera is the technology that has brought all the subtle nuances of gesture into the fold of artistic contemplation. The way the camera "notices" incremental movements and expressions has transformed the physicality of acting, moving it from melodrama that could be "read" from the back seats of the theater, to a more subdued naturalism (the most visible contemporary trace of the earlier, theatrical mode of acting is of course the cartoon, where the use of the emphatic still seems "natural").

The physical acting behind the rotoscope of Snow White stands at an interesting pivot-point. While that telegraphed, pantomime style was already well receding from the screen by 1937 -- brought about by a technology of vision that essentially magnifies small gestures, collapsing the space between the physicality of the performer and the eye of the audience -- Belcher was being coached to push her style in the opposite direction, back toward the emphatic, so that it wouldn't clash too much with its cartoon environment. So the camera-eye is both destroying a mode of acting, and being used to project that mode of acting into a reinvigorated art. Rushing forward and backward at once, old styles are meeting with new forms, turning on the fulcrum of the rotoscope.

(If this seems a too coldly technical eye to put on the use of motion in film, consider that the rise of caricature as an art form was facilitated partly by technical means: it was the rise of etching that allowed the reproduction of the fine, light linework that best abetted caricatural wit. The line engraving that preceded etching was too stiff and formal to support such tossed-off fancy.)

Both the animated gestures of Snow White and Eamonn Healy can be understood as caricatures of motion. The first is analogous to the caricature of "types;" the distortion of gesture doesn't reveal anything of the essence of the individual performer, rather it amplifies emotional states. It is meant to evoke qualities, not personality. The latter example is nothing but personality.

The kind of gestures Waking Life pays such heightened attention to are usually noticed, in ordinary film, at the margins of performance. But in Waking Life, the revelatory qualities of gesture are nearly the whole film itself. It is a movie that repeatedly asks: What is identity? What is self? It offers no final answer except the evanescent, living dance of forms, expressions and gestures -- quivering over the surface of a dream, like a skin of colors stretched across the spheral screen of a bubble.

Perhaps this is part of the eerie magnetism of the spectral Walrus. Calloway himself has gone to the boneyard. By capturing Calloway's idiosyncratic dance (not only has no Walrus ever danced that way -- no other human being has), that rotoscoped trace -- emanating yet also isolated from his body -- captures some mirror ricochet of his soul.

Chris Lanier is an animator, writer and cartoonist living in San Francisco.







Comments


I really enjoyed your review Chris. You brought to light many interesting comments on caricature. But honestly, I had mixed feelings about this film itself. I think people should go see what was attempted and support the effort because it is a highly ambitious outing for an independent like Linklater. Despite this, I think his effort largely failed. As a meditation on reality vs. the dreamstate it creates an interesting condition in the viewer. The loquacious philosophizing combined well with the trance inducing jittery imagery to create a powerful sedative effect on me. I spent most of my time fending off my own dreamstate. Intentional or not, it does not make for good filmaking if your viewer is struggling to stay awake. The only way I can see Linklater advancing the popular perception of animation through this film is by his brave decision to deal with intelligent and challenging subject matter - something the producers of other widely released features shy away from. That could open the doors to more mature types of animated films in the future. Beyond that it is technically, at best, a minor advance in rotoscoping techniques in that production artists are apparently freed from having to trace every single frame by hand and keep track of the vector objects they are using to abstract the live action. Since it is computer assisted rotoscopy, the computer is obviously doing what computers do best and helping the animator manage the complexity of elements (brushstrokes, backgrounds, matte layers) thereby freeing up their time to a) engage in more stylistic explorations within the limitations of the software and b) produce ... more animation faster. The downside to this "advance" is that if film producers choose to exploit the b) option, we will get inundated with a spate of "eye candy" films where viewers are subjected to a series of poorly shot films that are "fixed" and "dressed up" in this type of "animation". I've already seen a wave of Waking Life inspired commercial projects that portend to do exactly this: create appliqued "animation". This could do more damage to the popular perception of animation by further reducing it to nothing more than an fancy film processing technique rather than advancing the genre (or rather: meta-genre) of film-making that it actually is: an auteur driven film where the filmaker has control of every discreet frame of film. The problem with rotoscopy has always been the fact that it strips visual design and performance out of the hand of the animator/ director. It puts chains on the artists involved. Especially in a film like this, shot documentary style with little pre-visualization, they are bound compositionally and temporally to a succession of images shot mostly by Richard himself. Images that they did not help to design into existence, and images that he probably felt personally attached to and was unwilling to change. Not that there are a lack of beautifully shot sequences. It's just that I get the sense that many of the artists employed to "animate" this film were just going through the motions and not actually caricaturing anything. Anything they did to "enhance" the footage most certainly had to work within the composition and timing of the underlying footage. They would be hard pressed to depart from this. Nonetheless, there were a handful of truly inspired caricature sequences in Waking Life that completely floored me; the two actors turning to clouds come to mind as does the very minimally treated sequence with the girl at the subway entrance. I felt like the director had finally let the animators depart from the footage for a while and use their own powers of invention here, or perhaps the artist's solution was simply more compelling than what the others came up with. Here the footage felt like merely a template to guide them and inspire them on to further explorations rather than a series of outlines to be traced, jiggled and filled with colour. For the most part, I felt the film to be essentially an elaborate colourization of inexpensive DV footage. I couldn't help but wonder what was under the animation; what the original footage looked like. Impressive mostly for the novelty and boldness of the technique and the visual impact but lacking any true depth of purpose ... beyond perhaps helping to induce sleep.
frank falcone (not verified) | Tue, 08/12/2003 - 00:00 | Permalink
Glad you liked the article, Daniel. Motion-capture is an interesting case -- like rotoscoping, it at first seems un-artistic, as it appears to be more a mechanical process than a creative one (though you might've gathered from the article that the mystique that seperates the mechanical from the creative is, in my opinion, more hocus-pocus than actuality. The fuss over David Hockney's theories about the use of such devices as the camera obscura by painting's old masters is a testament to how deeply felt that mystique can be.) Motion capture, it seems, is less about animation than it is about costuming and set design -- and, of course, about the physical performance of the person being "captured." In the same way that digital technology has re-invigorated (or at least re-casted) some ancient arts (3-D animation, for instance, being more of an extension of the art of puppetry than of traditional 2-D animation), I think motion capture has great potential to re-invent performing art. To date, there has been no real way to preserve the art of dance, in a fashion that retains the essence of the performance. Filmed dance is usually a very pale shadow of the experience of the performance itself -- the camera is always confounded by the opposing desires to take in the entire body of the dancer, while at the same time wanting to zoom in on the expressive details of the body (the face, the hands), which get blurred out in a full-body long-shot. While the technology isn't there yet, it's possible to imagine a dance being recorded by a motion-capture device, and then being projected afterwards, in three dimensions. In this way one could produce a transcription of a dance that retains the "spatiality" of the original performace -- a viewer could even enter into the dance space, transforming the choroegraphy into a sort of moving sculpture. This of course wouldn't be the same as the performed dance itself (eliminating, as it does, the very present physicality of the dancers, and the risk of failure that's always present in live performance), but it does perhaps point to some genuinely "artistic" possibilities of the technology. If the article was a "challenge," I sincerely hope you take me up on it...
chris lanier (not verified) | Sat, 05/25/2002 - 00:00 | Permalink
Wow, wow, wow. This was a wonderful essay, toucing on so many ideas in animation and film as well: rotoscoping's status as the scourge of animation technique, the history of ethnicity in film, etc. When I saw Waking Life, I felt like it opened up possibilities in animation that hadn't been seen before; at least not by as large an audience as Richard Linklater can attract. In conjunction with the film, this essay provides a fascinating indication of where those possibilities could go, while leaving their ultimate results unsaid, almost as a challenge to artists who read it. It could, and maybe even should, be included in future reissues of the Waking Life DVD, in order to tgive the film's audience even more to think about. Speaking of Snow White's rotoscoping: does anybody get a similar feeling watching Motion-Capture footage, like in Final Fantasy, or motion-capture work from SF's Protozoa?
daniel cardozo (not verified) | Fri, 05/24/2002 - 00:00 | Permalink

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