The Story of Computer Graphics Set to Open SIGGRAPH
Getting the Inside Story Another function of the film has been to make individuals and institutions
more aware of the importance of computer graphic preservation. Foster
notes that many people were surprised by how quickly materials from
the 1970s and 1980s had decomposed. He says that "a lot of footage
from the 1980s had faded. For example, Triple I's Juggler could barely
be transferred. We had limited resources, so there was only so much
material we could restore." Working with Michael Friend of the
Academy of Motion Picture Arts and Sciences Film Study Center, Foster
has made arrangements to store the component parts of The Story
of Computer Graphics in a special preservation vault.
The result, says Foster, is a "human story" that contains
elements of humor, drama, sadness, and triumph. He thinks the film
will appeal to a wide audience, saying that even a teenager with minimal
knowledge beyond some cartoons and video games will be able to enjoy
and learn from this film. Foster explains that the goal of the SIGGRAPH
documentary is summarized by Ed Catmill, now head of Pixar, who worked
unnoticed for many years, researching and developing technology that
helped bring computer graphics to the attention of the entertainment
industry. Catmull says, simply, "In the end, we got noticed."
The Story of Computer Graphics reveals the great debt that
today's dazzling feature films owe to the early pioneers in such fields
as medical research and scientific visualization. It was because of
the work of many research facilities that the technology developed
to the point where the entertainment industry felt it was worth the
risk to try it. Foster says that many stories of perseverance are
presented in the film. For example, it tells of individuals who stood
behind the first paint systems in the early 1970s, though they nearly
lost their jobs. Also included is the 'true story' -- as opposed to
the mythology one frequently hears -- of George Lucas' dream for the
future of computer graphics, as told by Lucas himself. Foster says
that The Story of Computer Graphics helps set the record straight,
giving credit to the individuals who built the field throughout the
years.
How to Catch It The documentary's production team also includes Executive Producers
Carl Machover, President of the computer graphics consulting firm
Machover Associates Corp., and John Hart, Associate Professor of Electrical
Engineering and Computer Science at Washington State University. Producer
Steve Silas, founder of 213TV Productions, is an ACE-nominated television
producer and director, while the co-producer is longtime SIGGRAPH
member and veteran visual effects producer Joan
Collins. The documentary's writer, Judson Rosebush, founded Digital
Effects Inc. in New York and is former American Editor of Pixel
Vision Magazine and columnist for CD-ROM Professional. Maureen Furniss, Ph.D., is Assistant Professor and Program Director
of Film Studies at Chapman University in Orange, California. She is
the Founding Editor of Animation Journal and the author of
Art
in Motion: Animation Aesthetics (John Libbey, 1998).
SIGGRAPH attendees who miss the film's debut at the Shrine can see
it during its numerous screenings at the conference. The film will
be shown five times each day, Monday through Thursday, from 9 a.m.
to 4 p.m. More information on screening times can be found at www.siggraph.org/movie.
After SIGGRAPH, the film will continue to be shown worldwide. Its
next stop will be Eurographics, which is being held in Milan during
September 1999. Because the documentary was created using high definition
video technology, plans for a high definition television broadcast
are also in the works, as are plans for distribution on DVD.

























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