Don Bluth’s The Art of Storyboard Review

Animation World Network has compiled the loving thoughts of many in the animation community as a tribute to the life and work of animation legend Frank Thomas.
Posted In | Magazines: AnimationWorld

In his introduction to his book Don Bluth’s The Art of Storyboard (co-authored with Gary Goldman), master animator Bluth recalls being just four years old when he first saw the animated Disney classic, Snow White. “Walt Disney gave us all an inspiring gift!” Bluth writes. “How can we not give something back, or at least pass on what we have learned?” he asks.

Today’s filmgoers, four-year-olds and beyond, are being exposed to an entirely new world of animation — Finding Nemo, The Incredibles, The Polar Express — all computer animated. Even classical cartoon stalwarts Mickey Mouse and Popeye are being given the CGI treatment.

As the animation industry becomes increasingly dominated by CGI, is a reference text like Don Bluth’s The Art of Storyboard, with its focus on the classical approach, still useful?

In a word: Yes.

Animators of all stripes are going to find something of merit in this basic, “hands-on” discussion of the creative approach to storyboard, pre-production, production, timing, mechanics, blocking, focal point, choreography, colorkeys and storyboarding for videogames. Throughout the book, Bluth and Goldman document the creative process and back up the commentary with strong visuals from Bluth’s extensive body of animation work.

“We thought carefully about this and felt that books on storyboarding, animation principles, layout and one on character design would apply to both traditional and computer generated animation,” co-author Gary Goldman tells AWN. Goldman has partnered with animator with Don Bluth as animator, producer and director of all of Bluth’s films.

“Both require the pre-production process, which includes hand-drawn storyboarding, layout or set design and character design,” Goldman says. “The animation principles applied to traditional animation apply to CG as well. Besides, we felt we better start writing things down, lest they be forgotten.”

In this book, behind-the-scenes insights into how such works as The Secret of N.I.M.H., An American Tail, The Land Before Time, All Dogs Go to Heaven, Anastasia, Titan A.E. and Dragon’s Lair were created are fascinating on their own, but Don Bluth’s The Art of Storyboard is not a retrospective. Here the images and “war stories” serve as examples to explain the greater message.

That greater message is: Everything begins with a good story. “The process of visualizing that script in a series of drawings (much like a comicbook) that convey drama, lighting, staging, emotion, humor, clarity and continuity is called storyboarding,” Bluth writes.

Animation professionals agree that even computer-animated features and featurettes need a good story. As Bluth further notes, “A good story can be poorly animated and it will still play for the audience. A bad story can be superbly animated and it will never play. In fact, it could clear the room!”

Sometimes the best way to understand a concept is to see how it has been applied. Don Bluth’s The Art of Storyboard not only reproduces actual storyboards, it recreates events like the story meeting from The Secret of N.I.M.H., providing the reader with an opportunity to “sit in” on the process.

Much like a movie DVD with commentary by the director and actors about how the film was made, Don Bluth’s The Art of Storyboard has a show-and-tell presentation that makes the book easy to pick up and dip into.







Comments


nice job on a superb book, janet would that all animators took heed of the basics before running off in all directions just to be 'different'... and fall flat in the attempts as you know, also in cartooning, bad art can sustain a good 'story', whereas good art cannot save a bad one
tony saliste (not verified) | Tue, 12/07/2004 - 01:00 | Permalink

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