FrameForge 3D Studio 2: Giving Users What They Want

Christopher Harz attends the biggest and baddest GDC ever and tells us what he found with contributions from Dominic Cianciolo.
Posted In | Magazines: VFXWorld

Having reviewed the original version of the previs software, FrameForge 3D Studio, I said, “For indie creators and students, I cannot recommend this software more highly. I think it has the potential to become standard software in the film industry.” Nothing has changed with my opinion, but the software sure has.

In the time between the first and second versions, the software’s creator, Innoventive Software Inc., has released two nice expansion packs, featuring law enforcement and military sets, vehicles and characters. The demand from users for these updates was substantial enough that Innoventive Software responded quickly to fill the need. The company’s support for the product is great and their online community is helpful and timely.

With the new version, the first thing past users will notice is the enhanced interface, which includes full click-and-drag mouse control of all object and camera functions and middle clicking to switch among mouse functions. Another big bonus is the optional use of a USB Controller Pad, which gives users even more control over positioning of objects and changing character poses. One can use any standard USB Game Pad or purchase the FrameForge 3D branded Directors Pad. I wouldn’t say that the interface is easier than the original version, because that was easy to use as well, but the interface does allows users to get to the advanced functionality faster.

The next update users will notice is the big leap forward in the characters. Version 2 features 12 preset facial expressions with varying levels of intensity, meaning that users can make their character’s emotions range from slightly angry or very angry depending on their scene. It’s easy to apply expressions and control them as well. The actors now look more realistic, featuring Skeletal Mesh Deformation, which rids characters of visible hinges. Moreover, there are more options for modifying the actors’ clothing, hair, age, ethnicity and even body size. In addition, new single click posing options make it easier to put characters into common poses and revamped relationships between characters and objects make it easier to put actors in more complex situations.







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