Book Review: The Alchemy of Animation: Making an Animated Film in the Modern Age


Nearly every dedicated practitioner of animation has read Preston Blair's Animation from cover to cover, and has probably owned multiple copies of the quintessential "how-to" guide. Old school animators have it on their bookshelves not far from Ollie Johnston and Frank Thomas' The Illusion of Life, which is probably sharing shelf space with Richard Williams' The Animator's Survival Kit. Those are all indispensable reference books for the aspiring animator, and just about everything that a person could ever want to know about traditional 2D animation is covered by those three volumes. Accessible to novices but loaded with enough useful advice that even the most seasoned animator can turn to them time and time again, and will be able to for generations to come (Blair's book has been in print consistently for 60 years and is still part of every Animation 101 course reading list).

But what about the up-and-coming computer animators? Or the would-be stop-motion animators? Or, so help us, the wannabe sales and marketing execs? Although I can't say for sure that it will turn up on syllabi in 2068, Disney Editions' latest book, The Alchemy of Animation by Don Hahn, animators are already making space for it on their bookshelves, somewhere between Eric Goldberg's Character Animation Crash Course and their next replacement copy of Preston Blair's Animation.

Hahn is well known to modern animation fans as a producer for some of the most financially successful and popular Disney films of "http://mag.awn.com/index.php?article_no=2786 ">The Second Golden Age of Animation," including The Lion King, Beauty and the Beast and Who Framed Roger Rabbit. His animation career started more than 30 years ago when he worked as an assistant animator to Don Bluth on the Disney feature Pete's Dragon, and has witnessed radical changes in the animation industry throughout the past three decades, most notably and obviously with the rise and current dominance of computer animation.

Hahn opens the book with a succinct two-page history of animation, giving readers an understanding of just how the development of the zoetrope leads to Snow White and the Seven Dwarfs, which leads to Tron, which leads to WALL·E. His unabashed enthusiasm for animation history is evident in the introduction, and throughout the book, as well. Hahn offers advice from such major figures as Ollie Johnston, Frank Thomas, John Lasseter and Glen Keane, providing readers a bit of a "greatest hits" package with his animation tutorial.

From that foundation, Hahn explores the process of feature animation in a three-act format: The Idea, The Creation and Finishing Touches and Post Production.







Comments


In your great article you comment that: ...

In your great article you comment that: "Those are all indispensable reference books for the aspiring animator, and just about everything that a person could ever want to know about traditional 2D animation is covered by those three volumes" However, it is important to note that all three of those volumes contain just about 6 pages of very sketchy information about special effects animation, which is an enormous part of what makes that art form what it is. This doesn't get mentioned because for some reason, historically, special effects animation gets forgotten. Strip the great 2D classics of their effects animation though, and see how they look. Luckily, my book about classical effects animation will be coming out soon, and this conspicuous void will finally be filled! This isn't necessarily a shameless plug for my book, it just kills me when I see Effects being left out of the equation again and again, although it is such an important part of every great animated classic......it's bad enough when the management folks at the major studios gloss over the effects department, please, let's not leave it out of the history of this incredible classical art form!
Joseph Gilland (not verified) | Sat, 11/15/2008 - 00:00

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