Book Review: Animation Unleashed: 100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist and Game Develope
Some people are just natural list-makers. It might be safe to assume that one of those people is Ellen Besen, the author of Animation Unleashed: 100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist and Game Developer Should Know. Like the title, the book that follows is exhaustive -- but in a good way!
The skeptic might ask, what good are a list of principles without the proper understanding of how (and in what circumstances) to apply them? Luckily for us, Besen had a larger purpose beyond explaining the essence of how animation functions. In the book's introduction, she writes, "... harnessing this essence was the key to making animation which didn't just move but had something to say." With that one sentence, I was converted to Besen's cause. This scholarly book not only intended to list every element that might make up an animated project, it also set out to further the reader's understanding of how this information is applied in active form.
Besen, who is a former faculty member at Sheridan College's School of Animation (1987-2002) as well as an award-winning director of films for the National Film Board of Canada, begins with a chapter entitled "General Principles" and the heading, "We Can't Use What We Don't Understand." She writes, "... Animation has an especially vivid ability to make analogy literal." She backs it up with the example of how, in the medium of animation, a man who feels like a puppet on a string, can actually be a puppet. What might appear to the reader as common sense, becomes another link in the chain of what sets animation apart from other forms of motion pictures.
Throughout the book, Bryce Hallett's humorous illustrations punctuate the author's text, adding further understanding to each concept. Additionally, Besen proudly lays her own research on the table by providing sources where the reader will find an example in active form. These examples run the gamut from classic animation to TV series, as well as from recent indie films by the likes of Bill Plympton, Chris Landreth and a whole host of NFB works.
Besen's examples take on a whole new meaning when read by someone as familiar with animation as she, allowing the reader to mentally catalogue other examples that might reinforce a particular principle. For instance, reading a section on "Breaking Out of the Boundaries of Realistic Performance," (from Chapter 6,) triggered my memory of Konstantin Bronzit's indie film Switchcraft (1994), where a character's walk across the frame is aided by the character dematerializing in mid-step, only to re-materialize at its final destination, which is a few steps away. The director's device is a fine example of how each animated project can utilize the unique properties of this medium. In live action, a similar effect would have us believing the character is a ghost or, at least, on hallucinogenic drugs.
As a teacher, and a sometimes-thesis advisor, I found myself wishing that every animation school based a foundation year class upon the teachings collected in this book. All too often, students dive into their animations hoping to ape a particular style or genre of animation.
























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