3ds Max 7.5 Review: Incorporating Hair and Fur
Autodesk Inc. has recently released the newest installment of the CG package 3ds Max to their software subscribers. This new version, 3ds Max 7.5, is sent automatically to subscribers as part of Autodesks yearly subscription plan. This shipment is the second this year, following the recent release of 3ds Max 7.0 Service Pack 1. This new release, while not totally relevant to my personal daily workflow as a video game developer, packs a pretty mean punch with the single most impressive addition since particle flow
the new hair and fur system.
Hair and Fur The hair and fur system is basically broken down into two interfaces. First, there is the standard 3ds Max side panel that contains many of the softwares procedural information. Here you alter (no pun intended) tons of parameters for your hair/fur such as Root and Tip Frizz, Root and Tip Kink, Random Scale, Root and Tip splay and more. For those unfamiliar with Shave and a Haircut, here are some definitions for these parameters:
In fact, the release of Max 7.5 marks a pretty major milestone for this software package, as it finally ships with a built in, top notch hair and fur system based on Joe Alters now famous Shave and a Haircut technology. This hair system is one of the industrys most highly regarded hair packages. It is absolutely great that it is now totally incorporated into 3ds Max
and free to boot!
The second interface is the native styling window for the Shave and a Haircut plug-in. Here I must say that it would have been nicer if Autodesk integrated this interface a bit more. The launched secondary window is not only totally separate from the 3ds Max interface, but it also looks totally different. The window, the icons, the spline style
everything is the standard Shave and a Haircut interface instead the 3ds Max interface. I understand that there might have been legal/licensing issues at work here, but this non-integration is pretty jarring and not nearly as slick as if it were an integral part of the 3ds Max UI. This Shave interface is where you get to do some of the really fun stuff. Here, you can interactively comb the hairs, cut the hairs, shape and style the overall do as well as perform dynamic simulations on it to sort of shake up the hair a bit in a naturalistic way. The artist also has the ability to instance objects like flowers and trees as hairs, there are many other functions in this toolset, but this should give you all a sense of what hair and fur has in store for you.

























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