Imaginary Forces: Making a Living Turning Comics to Film

Posted In | Magazines: AnimationWorld
Marisa Materna looks into the design work of Imaginary Forces, which has been a go to place lately when turning comicbook properties into feature films.

The World of Design According to Syd Mead

Posted In | Magazines: VFXWorld
Henry Turner talks to famed visual designer Syd Mead about his influential work on Blade Runner, old school vs. digital tools and the luxurious SUD.

The John Canemaker Interview — Part 2

Posted In | Magazines: AnimationWorld
Joe Strike continues his talk with historian and filmmaker John Canemaker, who speaks about his many influences.

The John Canemaker Interview — Part 1

Posted In | Magazines: AnimationWorld
Beginning a three-part series, Joe Strike spoke with famed animation historian and filmmaker John Canemaker about his early career and how he got into animation.

Battle of the Bulge: Take Two

Posted In | Magazines: VFXWorld
Christopher Harz explores how Double Edge Digital provided 3D assistance to The Art of War: Battle of the Bulge.

Revenge of the Sith: Part 3 — Attack of General Grievous

Posted In | Magazines: VFXWorld
In honor of the last Star Wars movie, Episode III — Revenge of the Sith, VFXWorld concludes its three-part series with an in-depth look at the making of the newest villain, the CG General Grievous.

The Digital Eye: The Shape of Blockbuster VFX to Come

Posted In | Magazines: VFXWorld
This month's “Digital Eye” has Peter Plantec giving the down low info on the big visual effects to come in 2005.

Visual Effects on a Low, Low Budget

Posted In | Magazines: VFXWorld
Rick DeMott investigates the world of low budget genre films and discovers that visual effects are making it easier and cheaper to do independent productions.

Revenge of the Sith: Part 2 — Digital Environments Strike Back

Posted In | Magazines: VFXWorld
In honor of the last Star Wars movie, Episode III — Revenge of the Sith, VFXWorld continues its three-part series with an in-depth look at ILM’s ramping up of digital environments.

Blurring the Lines at Blur with Animated Shorts

Posted In | Magazines: VFXWorld
Tim Miller talks about parlaying commercial success at Blur Studios into a flourishing shorts program.