Watch Out Disney! Spider-Man Is Coming to Orlando
An epic battle between Spidey and the Sinister Syndicate, which includes
Hobgoblin, Electro and Doc Ock, rages on every side of the vehicle. Throughout
the battle between good and evil will be fire effects, 3-D film and a "sensory
drop" when Doc Ock aims at the Scoop with his Doomsday anti-gravity gun.
"Using visual images, sound and large fans the rider experiences the
illusion that they are rising more than 400 feet into the air and we have
the impression of activities going on all around us," Trowbridge said.
"Then we are plummeting toward the ground and people are screaming, and
this trampoline comes out and catches us. All along we have only moved a few
feet into the air."
The New Trick
The, excuse the pun, marvel of this ride is that the projected 3-D film
image is all around the vehicle. The use of three-dimensional film projection
has always left the viewer with an image that seemed to come right at them.
If they moved across the room, it would follow them. While this does provide
a real-time, real feel to a film, it is obviously a projected image, a trick.
In The Amazing Adventures of Spider-Man, Trowbridge and his crew have come
up with the technology necessary to allow: a very three-dimensional image
of Spider-Man to sit on the hood of the Scoop vehicle; the pumpkins that Hobgoblin
throws to fly past the car; and Doc Ock's tentacles to come not only toward
passengers but also grab onto the car. The result is almost a Starship Enterprise
Holodeck type of experience. The edges between reality and film quickly become
blurred and the rider is in for a whole new entertainment experience.
"In the film world they say the camera adds ten pounds so if you see
someone on TV they look a little bit different than they do if you were to
meet them in person. We are taking that idea and applying it to this attraction,"
Trowbridge said. "Here you are in the same space as Spider-Man. He is
three-dimensional. He has substance. He projects a shadow when standing in
front of a light, but he is a projected image because the actions that he,
Doc Ock or the Hobgoblin do, such as web slinging, flying or moving mechanical
tentacles, could not be done by an animatronic or person in costume. It would
only work if we could do it with film."
Trowbridge and his team set off to find the film and animation experts who
would help them to achieve their goal, only to be told it had not been done
before and could not be done to give the illusion that they wanted. Not only
did they not take no for an answer, they became even more determined to find
the solution that would lead to a new era in animated storytelling. Kleiser-Walczak
Construction Company was the well known digital effects house that took
on the job, producing all of the animation with Jeff Kleiser and Diana Walczak
directing. The Kleiser-Walczak team had to create new production methods on
the fly to meet the needs of this never-before-done project. The end product
is technically called "moving point of convergence," or, more casually,
"squinching," and it incorporates the dynamics of a 3-D movie with
the surround screen technology of a thrill ride like Back to the Future or
Star Tours, where riders sit in a car that shakes to give the impression of
movement. The kick here is that while the car is bucking like a bronco it
is also moving through the 1.5 acres of space which is filled with sets and
3D projection screens.
Finishing Touches
The surround screen projection adds to the feeling of movement from flying
to falling. The results of the new squinching effect is that guests will see
3-D images that appear to have singular space and mass standing, sitting,
or flying in front of them. "What we wanted to do was create an environment
that married the physical with the virtual," says Trowbridge. Most 3D
films have an item at a time dangle in front of the audience. Here the Universal
team wanted to create an entire 3D environment, meaning backgrounds needed
to behave in a 3D way too...as the ride was moving past! Due to the very nature
of 3D images, this had been considered near impossible. "As you move
through the ride, the backgrounds can't rotate, because buildings don't move,
so the problem was that we had to develop a way to fix that and to give the
illusion of 3-D images in this stationary environment. Using computers we
figured out that we could calculate the distortion that the eye would see
... and basically pre-distort the images so that when they are viewed from
the right place, moving at the right speed and in the right direction, it
all looks normal."

























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