Shockwave.Com: Fun and Games on a High-Flying Hub
Theres a cultural energy splashing
over the Internet these days, generated by the zillions of animated
images coming at us with virtually every click, wherever we go.
Decode the vast majority of this commanding imagery and youre
apt to find the industry-leading technology products called Flash,
Dreamweaver,
Fireworks and Shockwave -- all created by the engineering genius
of Macromedia, Inc. So why wouldnt these same guys
want to show off their audacious, next-generation tools on a playground
of their own?
shockwave.com, Macromedias spin-off entertainment destination,
is now defining the front edge of seriously fun web animation and
interactive fare. Following the age-old fundamentals of entertainment
(engage and involve!), then applying them across a broad menu of
audience choices (games, animations, music and creativity applications),
the site now boasts over 13 million registered users. Launching
just 8 months ago, its audience continues to multiply at a dizzying
rate. More than 80,000 new visitors each day are taking the time
to register with the site, personalizing it to their specific interests
then playing around with the latest in shockwaves top programming
choices. We wouldnt be talking these kinds of numbers (here or practically
anywhere on the web) if it wasnt for the break-through, ubiquitous
Flash technology. Macromedias inventive authoring tool has
inarguably become the industry standard for developers of high impact,
vector-based Web sites that want to deliver stunning motion, sound
and interactivity. To date, the Flash software player has been successfully
downloaded by over 200 million users around the world. This means
that veritably 90% of the people on the net now have Flash. Its
compact format makes it accessible to users of any bandwidth on
any Web browser and it currently ships with most leading operating
systems and media players. This is, of course, a huge success story
for Macromedia. And, in turn, these achievements are now electrifying
the companys separate entertainment hub by stimulating traffic
and fostering lucrative creative deals that could eventually cross
over all media platforms.
Rob Burgess, Chairman/CEO of Macromedia and the indisputable leader
of shockwave.com, sits astride these two companies, producing cutting-edge
technology with the one -- then orchestrating its intersection with
the imagination and economy of a full-fledged entertainment venue
with the other. Joining Macromedia in 1996, Burgess says the idea
of creating an entertainment site evolved gradually as "we
started seeing the incredible traffic associated with Shockwave
and Flash, and then we tried an experiment called shockrave.
We were just putting clips of things like South Park onto
the site and we found there were tens of millions of people that
came. There was an audience -- and we could provide an art form
that we thought the world wanted. So it was about a year and a half
ago that we really figured we had an incredible opportunity here."
With an increasing amount of animated shows streaming and pushing
their way across the web, Burgess understands competition for "eyeballs"
will be fierce. "I believe this year were going to see
a huge break-out of entertainment on the Internet," he states.
"I just think its ready for explosion." In no small
way, his dual companies are primed to direct the blast.

























Post new comment