Scandals, Smokescreens and a Golden Age?: Canadian Animation in the 21st Century
Helen: Hey Pop, do you know where you are right now?
-- From Helen Hill's film Mouseholes (1999)
Pop: Uh-uh.
Helen: Tell me where you are.
P: Any...anywhere.
H: Anywhere?
P: Uh huh.
This union of letters, words, sentences and
pages is a sequel to an article I wrote a couple of years ago entitled,
"Whose Golden Age? The State of Canadian Animation." I had first encountered
this dreadful phrase in an editorial of the animation issue of the
Canadian magazine, Take One, and subsequently read about it
in a variety of newspapers. I was surprised because from my wide exposure
to Canadian animation, I saw state cuts to all branches of cultural
funding including festivals, filmmakers and studios like the National
Film Board of Canada. At the same time, the quality of Canadian films
was in serious decline; hindered by low budgets, naivete, political
correctness and an overall lack of fresh, innovative ideas. At the
close of the 20th century, Canadian animation, despite what
traditionalists like Hiroshima and Annecy would have you believe,
seemed far removed from the innovative years of Norman McLaren, Rene
Jodoin, Ryan Larkin and Caroline Leaf and unlikely to rise again.
So with this in mind, where was this Golden Age anyway? Well apparently
it was in the slick corporate kiosks of Nelvana, Cinar, Funbag, Walt
Disney Canada, Sheridan College, Vancouver Film School and anywhere
else where animation is viewed merely as a means to exploit the nostalgic
sentimentalities of a generation fed on Sesame Street, MTV,
and other immortal, cute, big-eyed animals who sing the songs of the
muses without ever taking a shit.
Two years have passed and a great deal has changed.
Attempting to define Canada, let alone Canadian animation, is like
trying to explain hockey to an American: frustrating and complicated
with a tendency to simplify ("You try to get the black round thing
in the net"). Just what the hell is Canadian anyway? If we are to
accept Canadian sociologist Ian Angus' definition of social identity
as "the feeling of belonging to a group, and of having this feeling
in common with other members of that group," or Max Weber's concept
of the nation as a human group that feels itself a unity to an external
organization, then Canadian animation certainly doesn't subscribe
smoothly to the concept of national identity. Like the country itself,
Canada's animation communities are spread out far and wide across
the Canadian landscape. Canadian animation is best defined as a patchwork
of differing voices struggling to be heard through the shouts from
the south.
Yesterday and Today In the 1960s and 1970s a variety of
service studios existed in Vancouver, Ottawa and Toronto to provide
work for the graduates of Canada's new animation school, Sheridan
College which opened in 1967. In the late 1970s, Toronto's Nelvana
Studios and Montreal's Cinar were small, but fledgling companies.
In Vancouver, Al Sens was quietly producing anti-industrial films
while Marv Newland was just opening up his studio, International Rocketship.
Beyond that there were few opportunities for animators. While opportunities
for government funding were more plentiful in those days unless you
were one of the privileged few able to find work with the NFB, there
was little opportunity for animators in Canada.
Prior to the mid-1980s defining Canadian animation was fairly
straightforward. The National Film Board of Canada (NFB) was the calling
card of Canadian animation, merging propaganda with artistic innovation
to create some of the world's finest animation. In those days, there
was little activity beyond the NFB. As early as the 1940s there were
commercial houses like Graphic Visuals owned by former NFB animators,
Jim McKay and George Dunning.

























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