Re:vitalizing Animation Through Virtual Studios

In building a more personal, varied animation future, Greg Singer offers perspective for collaborating online.
Posted In | Magazines: AnimationWorld, VFXWorld

Naas says, "I found the whole process of the UNICEF production to be very well organized. The director handed out scene assignments via the Website, and made the necessary model sheets, boards and animatics available for download, and I dug right in. Doing the actual animation was no different than any other production I've worked on. Once I'd finished my keys and prepared the x-sheet, I scanned the drawings and did a quick test to make sure the timing was right. Once I was satisfied, I forwarded everything on to the director, along with any related production notes I thought he should have. From there, my materials were sent to the inbetweener, who finished up the scene."

Because of time constraints for delivery of the spot to UNICEF, there was a special interest to use readily available Internet-friendly software such as Macromedia Freehand and Flash. Steve Spatucci, a New Jersey-based graphic designer and illustrator, and owner of Plasmic Studio, through his tireless efforts helped to achieve the final animation.

Spatucci comments, "I would regularly update the piece online, sending notes to the producer on what had been added, altered or deleted with each new file posting. At times phone calls would be needed to work out more involved points, or just to have a real-time discussion rather than a volley of back-and-forth email." He adds, "I work from my home regularly, and though there is always temptation (more so than usual) to fall behind schedule this way, with a good dose of discipline and regular communication, this can be a more flexible and productive style of working than a traditional in-studio situation."

Communication is one of the biggest challenges for any virtual production. Being physically separated from people complicates the process of giving creative direction, as well as addressing technical issues. Artists who are best suited for working in a virtual studio are excellent communicators, and capable of doing a great deal of technical support and problem solving for themselves.

While working at home during odd hours can be enjoyable, freeing and rewarding, nothing can really replace working face to face with other creative people, in maintaining enthusiasm and focus on a project.

Naas says, "One of the biggest differences in collaborating online is that you never really meet or share space with the people you're working with."

"There are always advantages to working directly with someone," Spatucci agrees. "Being able to see the expression on a person's face and hear the tone in their voice allows for much more immediate and accurate interpersonal communication, and often clears up or avoids potential misunderstandings."







Comments


This could not possibly have been more hpelful!

Boog (not verified) | Fri, 11/11/2011 - 18:16 | Permalink
hi greg s. , wow! whaat a great concept-cyber toons-production. this article was read with much excitment,as you gradually introduced the "players" and the clever way ..ALL were worked into the production. now ..i assume that many more creatives will be getting involved,for profit-and especially for the JOY of doing cartoons, with out a 'studio" pressure cooker atmosphere. do i see?..a entire "school" teaching this "way" of production?..and a reviloution going-on? this could literally "shake-out" the whole system of how big studios look at their competition, as the studio way could become inefficient? another comment about creating an -even more simple "immitation" of this new concept, would be for wannabees to get together as a smaller group,with less demanding "professionalism" involved,for the ..SAKE of getting some kind of first-hand experience production,for the sake of seeing their story and concept...materialised! not that this would be ...AS good as the folks who you wrote about -in this article,but simply for getting experience ...toward this professional approach of co-operative animation-making. i see this as a way of bringing new talent and new concepts...a better playing-field. will look forward to reading...MORE about this ,and wonder if...some time in the future, there will be all these "groups" working..and contracting with small-time investors, to do unheard-of concepts? lots of scenarios crop-up, and will look forward to reading..MORE ! thanks. my best dale"dawk" mc farlane
Dale Mc Farlane (not verified) | Sat, 05/11/2002 - 00:00 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.