Looking for Launch Alternatives in Animation

Karen Raugust looks at how animators are increasingly turning to venues such as print publishing and mobile phones to debut properties ultimately destined for film and television.

Many animators are looking toward alternative venues to introduce new properties, either as steppingstones to television or film, or as ends in themselves. Of course, alternative platforms, from online series and videogames to comic strips and storybooks, have long served as a starting point for properties later seen on TV or the big screen. But their value is growing. In particular, animators are increasingly looking at print publishing and mobile platforms as viable launch pads for new properties.

Story Development
Print publishing, encompassing comicbooks, comic strips, storybooks, novels and the like, offers animators a key benefit in that it allows them to develop and showcase their properties’ storylines and characters. “To publish something requires that the idea has been thought out,” says Nancy Cushing-Jones, a partner at Broadthink, an agency that has teamed with actor/author John Lithgow to extend his children’s book properties into other media platforms.

“You can create a really rich world around the characters,” adds Scott Rosenberg, chairman of Platinum Studios, which holds the rights to more than 2,500 comicbook characters from its own library and those of publishers around the world, and has developed several for film and television. “[Comics] are unique in that they allow for the reinvention of the characters as often as the writers want to do it.” That history helps fans accept new iterations — such as TV’s Smallville, an innovative twist on the Superman comicbook franchise — on the big and small screens. Platinum has a partnership with The Shop Productions to create 3D CG films based on some of its properties, including Bonesaw, Dylan Dog: The Fourth Kingdom and Patrick the Wolf Boy.

Comicbooks’ layered, complex storylines and characters even lead to entertainment vehicles inspired not by the main protagonists, but by interesting details or secondary characters. For Mal Chance, a film pitch tied to a Spanish comicbook, Platinum mined one paragraph at the end of the comic as the jumping-off point for an entire movie.

Publishing can provide similar benefits to creators of concepts originating in less story-driven media as it can to creators of first-time concepts. When Foundation 9 Entertainment was showing its property Death Jr. to game publishers — the Konami-published PSP game debuted in 2005 — it decided to self-publish a comicbook to use as a sales tool. “Someone suggested, since we referenced an underground comic vibe to the game, and the world, that we actually create a comic,” says Chris Charla, exec producer at Foundation 9.

“This was a brilliant idea,” Charla reports. “Not only did it enable us to flesh out more ideas about the game world, but it was a great marketing tool. Being able to give someone a comic lets them instantly become immersed in the world, without having to sit through a long-winded pitch or PowerPoint presentation. Early on, it was great to show potential game publishers, and after distributing it at ComicCon, we were able to see that tons of people dug the character — it wasn’t just us. And of course, as we worked through the comic, it helped us flesh out the world and the backstory of the game, and really added more depth.” The initial publication attracted the interest of Image Comics, which subsequently released a three-issue series that has been collected into a trade paperback.

Death Jr. is being developed for an anime-style TV series by Madhouse Studios. “The success of the comic and the game have definitely ‘proven’ the potential of the property a ton, and that has really helped on the animation side,” Charla says. “In fact, it’s caused us to widen the scope of what we’re planning, which is pretty cool!”







Comments


Karen: Very insightful article. I fully enjoyed our discussion and interview.
Scott Rosenberg (not verified) | Thu, 01/05/2006 - 01:00 | Permalink
"NOW THATS AN ARTICLE CREATIVES CAN USE"...and many thankx go to Karen R. for doing such a great job of describing-informing-detailing ,with posting contact folks and examples of succesfull avenues to promotion of creative ideas. Having not even read the first page of this awsome article(thankx AWN folks for the heads-up )Am now google-ing the Lithglow associates at broad-band.com,as they have a web site with 'contact' ...willing avaliable,and some other clickables. MY first question to 'broadband' folks,will be one of hopefully being allowed to collaborate with them,on a casual basis,since they do list phone numbers.ODD....that I had always liked the idea of somehow contacting JHON Lithglow and asking HIM for some kind of collaboration,largley because my concept is also educational. Herez some of MY tactics which have worked for me, on a 'marketing-cash' basis,which allowed me to 'market test' my characters direct-to the actual public,at several southwest gem and mineral shows,which also developed a small fan base,for re-sales.I've been selling my own licensing products-directly to the public for ten years-now!This is WHY I have confidence in MY product.Nothing but encouragement comes from my customers,because THEY know it is also educational AND entertaining!! Since my characters and backgrounds are made from actual gems-minerals-fossils, i set up shop at these gem-mineral shows(mostly outdoors)and initialy sold printed t-shirts of the characters that I had found the most popular.It was a great JOY to see little kids come up to me and ask 'when will we see them animated' .Frustrated,but hopefull,All I could do was to say "soon". I also used photo-copy stores to print the transfers to press on t shirts.Now ,I do this with my own home printing PC inkjet self publishing."AIR WAVES" is a good company to deal with if you want some mass printing of transfers for t shirts+supplies,and they also 'contract' to sell transfers for you,of your characters. One other very effective method I used to copyright my stories-characters,was to self publish(but only handed out to specific client-friends) booklet(s) "STORY LINE" of several concepts-developed with graphics and names-bios of my characters. This cost very little and using a cheap epson C-86 printer,I was able to further promote my ideas-concepts,with 'feed back' from thousands,who attended each show, which continues to develope into a small 'fan' base. I also print magnetics for fridges,am developing a 'game' for my characters and some items are still pending.I WILL be ready to show the right production outfit,many items! My advice to creatives,would be to develope items you can SELL directly to the public. It may not make big bucks-immediatly,but the monies collected, will help fund further self-published items,whilst developing a personal fan-base,and you also have much more to show folks like "broad-band' or "platinum" what you are up-too!This also nullifies the viscious-lopsided 'legal agreement' you are asked to sign,when approaching big toon outfits,since you have already established copyrights. My comments, blasting the many 'flaws' of pitching,and implying there are better ways, tells volumes about ...WHAT this article SAYS!
DAWK Mc Farlane (not verified) | Sun, 01/01/2006 - 01:00 | Permalink
brilliant idea to explore out the feelings in different way
rajesh tiwary (not verified) | Sat, 12/31/2005 - 01:00 | Permalink

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