INA -- A Pioneer In New Technologies
In
1974 the French National Radio-Television (ORTF) split into seven
autonomous organizations, one of which became INA, the National
Audiovisual Institute, dedicated to the preservation and development
of the French audiovisual heritage. The stimulation of creativity,
research, and the education of professionals share equally in INA's
chief concerns. Research and education have been primarily concentrated
on "new technologies."
Since its creation in 1964, the Research and Development department
of ORTF was interested in animation. Under the notable influence
of Pierre Schaeffer, Jacques Rouxel developed various prototypes
of animation machines, among them the Animographe with which that
hysterical series The Shadoks was produced.
Research and Development
At the beginning of the 1980s, when most animation was being
made in Asian countries, steps were taken to rectify the situation
in French animation. Four major priorities were defined: research
(basic and applied), education, and the formation of the technical
poles of manufacturing, utilization and production. Obviously a
privileged place for the application of new technologies, the field
of animation became the chosen territory for INA to put their work
into operation. To that end, they developed their first system for
producing animation with computers, for which they had to educate
animators and producers. Three generations of digital systems were
created by their research staff, with the object of modernizing
the chain of production. It was imperative that repetitive tasks
be limited in order to enhance productivity and diminish costs.
Thus Toonbox and Anim 2000 saw the light of day. Toonbox could be
used from the shooting of artwork through the final edit since it
permitted automated inbetweening, inking and painting, and the digitizing
of photographic images for use as backgrounds. Anim 2000 (developed
in collaboration with France Animation, Getris Images and the German
Center for Data Processing) promised a single platform that could
offer a total solution to the whole production process. It could
be used for layout, and was especially good for enterprises that
had to handle several projects simultaneously on more than one site,
and which had to deal with different types of products: advertising,
pilots, TV series and features.
Some programs such as Explore originated in the research laboratories
of INA before they were entrusted to other companies such as Thomson
Digital Image. Bruno Bachimont, the director of research at INA,
explained: "Our mandate is not to rival the private sector,
but rather to stimulate an activity that is just emerging. Since
we were interested in computer graphics, we responded to a need.
Today many commercial businesses have taken over what we pioneered,
so our priorities have moved on to digital restoration and to the
protection of data processing, as well as to the analysis and interpretation
of documents in light of the new consultation modes."
The Most Important Step: Education
In the area of education everything is different, because one
must continually respond to the needs of professionals in regard
to handling tools. As the first European center for education in
the new audiovisual skills, INA's educational section accomodates
some 3,500 students each year, and includes studies in all sectors
of the audiovisual, multimedia, and new technologies. Enriched with
25 years of experience, this department benefits from a unique technical
and professional environment thanks to the nearness of its other
units. More than 150 interdisciplinary courses figure in the INA
catalogue, as well as services for evaluations, consultations, and
pedagogic exercises that can be adapted to the special needs of
individual students.
16 laboratories, 4 studios, 18 editing rooms and many computer-graphic
studios equipped with either Indigo II high impact, NT Silicon Graphics,
or Onyx machines are available to the students for the purpose of
learning through experimentation. For the creation of computer graphics
and special effects, students are introduced to the software packages
Softimage 3D, Studio Max 3D, Character Studio, Maya, Lightwave,
Flame-Flint-Effect, Media Illusion, After-Effects, and Avid Media
Composer. They practice these packages for periods of 3 to 25 days
in groups no larger than 9 people. Acquiring knowledge of tools,
systems, procedures and the costs of a virtual studio is provided
in a three day class limited to 16 people. Courses in word processing
and other basic office programs, as well as multimedia, are even
more varied, and touch on all the steps of introducing CD-ROM/Internet
technology for the management of a project from scriptwriting and
storyboarding, to Internet research, to the presentation of information,
to multimedia animation.
























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