Going to Hell and Back is a Nuclear Blast in Constantine

Alain Bielik uncovers the demonic inspirations and digital challenges of bringing Hellblazer to the big screen as Constantine.
Posted In | Magazines: VFXWorld

From What Dreams May Come to Spawn to Bedazzled, Hollywood keeps sending film characters to hell and vfx artists keep struggling to visualize it in an imaginative and convincing way. Since heaven and hell are ultimately very personal beliefs, it is almost impossible to create imagery that will satisfy everyone. This turned out to be a major challenge for everyone involved in Francis Lawrence’s Constantine, the big screen version of the Hellblazer graphic novel (the title was changed to avoid confusion with the Hellraiser franchise). Supernatural detective Constantine (Keanu Reeves) has literally been to hell and back. This traumatic journey left him with special powers that he uses to hunt evil on Earth. He is approached by police officer Angela (Rachel Weisz), who wants to solve the mysterious suicide of her twin sister. Their investigation takes them to a world of demons and angels that exists just beneath our reality…

The task of putting Lawrence’s vision on screen was awarded to overall visual effects supervisor Mike Fink: “I had just finished X-Men 2 for producer Lauren Schuler-Donner when she asked me to supervise Constantine. Originally, the script called for 250 shots, but we ended up creating more than 500 shots. I had six or seven vendors on that project. The main facilities were Tippett Studio, ESC (in what would eventually be their last project), CIS Hollywood, Hydraulx and Hatch FX.”

Designing A New Hell
From the beginning, Lawrence wanted to stay away from the traditional imagery of bonfires, horns and pointy tails. He had very specific ideas about what hell should look like. “Francis had been impressed by footage of nuclear blasts that he had seen,” explains Fink. “Right before the shockwave, there is a heat wave that melts everything away. You can actually see surfaces being superheated before the whole thing is blown away. Francis wanted this moment to form the basis for the look of hell in the movie. His idea was that hell is a parallel universe. It exists in another dimension as a complete replica of our world. You have the same buildings, the same streets, and the same rooms. The difference is that everything seems to be perpetually hit by a nuclear heat wave. This universe keeps decaying forever. It just never stops. We started to look at nuclear blasts footage and our main source of information was the material that Peter Kuran of Visual Concept Engineering had been able to declassify for the TV movie The Day After (1984). Another major source of inspiration was the disturbing work of Polish artist Zdzislaw Beksinski. His paintings of decaying corpses and corroded universes really echoed Francis’ vision.”

In one major sequence, Constantine goes back to hell and arrives on a freeway littered with hundreds of car wrecks, while a hellish downtown Los Angeles looms in the background. The sequence was executed by Tippett Studio, as were all the movie’s hell shots. “The freeway sequence was photographed on a 80-foot large set surrounded by a green screen,” notes Craig Hayes, co-founder and visual effects supervisor. “Our task was to extend this environment and create a hellish rendition of the real Los Angeles. The question was: what would the city look like if it were eternally hit by a nuclear heat wave? From a conceptual point of view, it was pretty challenging.”







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