Dykstra Talks Inglourious Basterds
BD: Sounds like a nice throwback for you. JD: Oh, yeah, Quentin was essentially making a film of that era. And, again, the great thing about Quentin is that if you can give him examples of what it is you're planning on doing, that's really what works best for him. Showing him a product or at least a product that's at least far enough along that he can see how it's going to work goes a long way in convincing him that that's the way you should do it. Once he's convinced, he gives you the latitude to structure the process the way you need to in order to get the final result. And that's done all with conversation. He understands the visual language enough that you don't have to do 20 different variations on a theme for him. He has a holographic understanding of what he wants to do with a scene: meaning, not only does he understand tactically what has to be done to achieve mechanical and dramatic results, but he also has a strategic overview -- on the fly. Bill Desowitz is senior editor of AWN and VFXWorld.
























YiJdzP
Great interview, but the writer, Bill Desowitz should keep his opinions to himself. I could go the high road and commend him for his bravery and honesty, but I cannot condone an unsolicited opinion from a web article interviewer. Especially with a talent such as Quentin. With all the crap out there, you should be thankful to even have a director as innovative and interesting as Quentin. Stay objective.
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