Digital Technology in Asian Studios
Silvertoon, Pentafour and RM-USL are three companies that have all made serious inroads in the 2D and 3D marketplace. They are all supported by strong financial backing and have demonstrated a willingness to invest in the future of the animation industry in India. The only thing lacking is the experience that comes with time. With patience and a continued commitment of resources, that experience will be gained.
Will 3D Follow 2D?
The world of digital media is alive and growing in Asia, as it is everywhere else. Technology is technology is technology. Asian artists working with Alias|Wavefront's
Maya, SoftImage, Nichimen Graphics or Prism software, have the same creative
tools available to them as artists in Los Angeles, London or Toronto. How
creatively these tools are used is the real question.
Will 3D/CGI animation flow to Asia as 2D animation did twenty years ago? In
time, probably yes. If technology, is technology, is technology, then business,
is business, is business. If there is any flaw in the economic model, it involves
the question of how well western producers can learn to package their 3D/CGI
work to travel offshore.
Remember when 2D animation was first sent to Asia for production? The methods
and techniques used to make television animation were well established and
not highly experimental. If anything, television animation called for a simplification
of traditional animation. No one was in the dark or confused about how it
should be done. What was needed was a large number of artists, to work at
a greatly reduced cost, who could follow highly detailed instructions on an
exposure sheet. Client control was achieved by preparing a thorough and comprehensive
package of pre-production materials for the offshore studio to follow. When
more comfort was needed, the client would send one person to the subcontracting
studio to oversee the production and help local artists understand what was
desired and approve their work.
Unlike 2D television animation, the production techniques used to produce
3D/CGI animation are still constantly being upgraded and evolving as technology
improves. This reality makes it difficult to establish a system of preparing
the work for offshore production. Once clients figure out how to efficiently
communicate their creative vision to an offshore studio, and can see it reasonably
accomplished, you can look for simple economics to drive the deals that send
the work overseas.
Many people I've talked to feel that this day is close at hand.
Contrarily, I believe high-budget commercials and feature film 3D/CGI projects
will stay at home, for the same reason high-end 2D animation has stayed put.
This type of work is budgeted for maximum quality and maximum control; requirements
that do not fit the high volume, quick turnaround methods of production found
in offshore studios.
How much 3D animation will go overseas depends on the popularity of the medium
and forces within the market. If 3D/CGI animation becomes a staple fare for
Saturday morning, look for everyone to try to find out how to send a major
portion of the production offshore. The technology is there already, now it
is just a matter of figuring out how to use it to deliver an acceptable product,
at a reduced cost, on schedule.
Milt Vallas is an independent producer and consultant, specializing in
the production, development and financing of animated television and film
projects. His company, Media Vision serves a wide range of industry clients.
Currently he is producing the overseas animation for a feature film slated
to be released late this summer by Columbia-TriStar.























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