Come Together: Online and On-Air Converge on CartoonNetwork.com
"I have a higher standard. The TV people at Cartoon Network are animation
purists. I think that Cartoon Network does some of the best animation on television
and I have to do the same thing online... I couldn't show my face at Cartoon
Network if I did anything less."
Unfortunately, producing appealing animation online means dealing with a daunting
array of technology limitations and high user expectations. Visitors to CartoonNetwork.com
and other online entertainment sites have grown accustomed to seeing their favorite
characters as they appear on television. They expect the animation to have a
certain look and feel that in many situations is not possible.
"In all our minds when we watch animation or any entertainment online
we think that it should look like TV or a movie. So, one of the biggest challenges
is trying to deprogram what people think entertainment online should be. It
doesn't have to be exactly like television," explains Register.
Innovation Through Immersion
Integrating online content with Cartoon Network's on-air programming is
an approach that pervades everything CartoonNetwork.com does. When the online
world is paired with television to behave like a single entertainment source,
both sides can win. Through "Total Immersion Cartoon" events, the
network and CartoonNetwork.com collaborate to allow interaction between visitors
to the Website and the programming on television.
The week of September 18, 2000 marked the debut of this concept with "Toonami:
The Intruder." Special episodes aired in which Tom, animated host of the
network's Toonami block of cartoons, battled to save his spaceship
from an alien threat. Intertwined with each episode were messages urging viewers
to visit Toonami.com, where Nintendo-sponsored enhanced content, games and special
contents awaited.
The ambitious stunt, which risked driving viewers away from the television
to their computers in the middle of a popular block of programming, proved successful.
Online traffic soared 72 percent from the previous week and on-air ratings jumped
50 percent for viewers ages 9-14. "It worked beautifully," recalls
Jim Samples. "Nintendo was very happy with it, we were very happy with
it. It was the highest trafficked week of the year."
The "Total Immersion" experiment in enhanced television will
reappear four times this year, hoping to capture the same success enjoyed by
"Toonami: Intruder." Early indications show that "The Powerpuff
Popularity Contest," which aired March 19-15, didn't disappoint. The
Milk-sponsored event, in which viewers were given the opportunity to vote for
their favorite girl by phone or online, featured Powerpuff Girls episodes
on the network with advertisements driving viewers to CartoonNetwork.com, where
a new pillow fight Powerpuff game awaited, along with special contest-related
material.
Though Bubbles won the popularity contest, the real winner was network-online
integration. CartoonNetwork.com experienced record traffic numbers and the network
showed triple-digit ratings increases in most demographics, as visitors bounced
between their televisions and computers. "['The Total Immersion'
events] are the most important integrated campaigns we do," Samples says.
"Everything that we do online is built in such a way that it is intimately
related with what's going on the air."
That, it seems, is something advertisers are looking for.
"As the media alternatives become increasingly fragmented it makes sense
to create campaigns that reach across all of those media. That's what we're
trying to do here... a virtuous cycle of entertainment experience and advertising
appropriately intertwined with that," says Samples.
"[Advertisers] don't want banners, in most cases," says Sam
Register. "I spend a lot of time figuring out how we can do partnerships
with advertisers that make them happy and make us happy."
It is important to draw advertisers, especially in the current online marketing
environment, but keeping the entertainment experience strong takes creative
solutions. Using online content to enhance television programming is largely
uncharted territory, but results from "Total Immersion" events indicate
it's here to stay.


























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