CGI's Hits and Misses of 1998
Besides
contributing heavily to Hollywood's biggest box-office year ever, CGI made
some impressive technical and creative gains in an industry always on the
lookout for trend-setters (read: money makers). Here is a look at some of
the events that helped shape 1998 and should make 1999 an even more impressive
year for CGI. The Big Hits of 1998 By contrast, 1998's other big screen CG spectaculars
like Lost in Space, Sphere, and Godzilla, despite their
massive budgets, tended to be box office losers, proving perhaps, that no
amount of explosions, space ships or out-of-control dinosaurs can help any
picture that pays little attention to how well it tells its story. I'm sure
I'm not alone in thinking that the studios responsible for these duds would
have been better off hiring William Goldman for a tenth the price of the CGI
simply to fix their dumb scripts. CG Production on
the Rise and Other Good News
On the Water Front
The biggest splash on the CGI scene in 1998 has, of course, been Titanic.
While arguable as to the novelty of the subject matter or the greatness of
its performances, there is little question that Titanic's successes
hinged a great deal on the inspirational attention to detail that James Cameron
and the good folks at Digital Domain employed to recreate the ship and its
tragic sinking.
While much has been made of the high cost obsession for making it look real,
few could fault Titanic for the technological breakthroughs the picture
made (e.g. "rotocap," a combination of motion-capture and rotoscoping
that provides CG animators with model, motion and shading libraries that can
be manipulated quickly and in endless ways). More importantly, however, was
how Titanic's CG shots were seamless to the point where they advanced
a sometime forgotten element in today's movies - the telling of the story.
Of the year's other special-effects spectaculars, only two were really
earth-shattering in terms of box office. Those of course being the end-of-the-world
disaster epics Deep Impact and Armageddon.
Much like Titanic, Deep Impact depended a great deal on its
story and subtle performances. Armageddon, by contrast, was a bucking
bronco of a movie whose CGI, like everything else, was way over the top. Still,
it succeeded as a movie due to the eye kept on promoting its story line. Again,
a bonus for movie-goers (and an added bonus for the people at Edmund Scientific,
who enjoyed a two-fold increase in the sales of backyard telescopes).
Somebody Call the Orkin Man - The Bug Hits of 1998
Coming on strong at the end of the year (and just in time for the holiday
season) were the two all-CG animation hits, Antz
and A Bug's Life,
produced by DreamWorks/PDI and Disney/Pixar respectively. These two pictures
proved that the general viewing audience is willing to "ante" up
big boffo for what has previously been pretty much a kiddie domain theatrical
release animation.
More Work!
In Hollywood, a well-worn missive goes: You're only as good as your last picture.
The FX house spin on this is: You're only as good as the number of shots you
did in your last picture. In that case, 1998's winners have certainly been
perennial big boys Digital Domain (Titanic, What Dreams May Come,
Armageddon), Blue Sky|VIFX (Blade, The X-Files, Armageddon),
PDI (Antz), Pixar (Geri's Game, A Bug's Life) and ILM
(Deep Impact, Saving Private Ryan, Small Soldiers).























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