Blurring the Lines at Blur with Animated Shorts
EW: How do you keep your animators happy when theyre not doing Blurs original films?
TM: We talk all the time about how to keep people happy. After the Oscars both Jeff Fowler and Paul Taylor got calls, and they showed a sense of honor and loyalty to the studio. Jeff is 26 years old and it was impressive for him to get an Oscar nomination. But he acknowledges that it was through Blur that he was given a shot. I try to mentor these guys about being leaders, and letting them know that when the spotlight swings to them, they have to acknowledge the teams effort.
At the moment Jeff is directing some commercials with animated cars for a Japanese client and Paul just finished a game cinematic for Warhammer. Were also doing game cinematics for Hell Gate, Aeon Flux, Company of Heroes and X-Men: Legend Two. Weve done a Time Riders ride film for a theme park in Germany, and we have toy commercials for Fantastic Four and Spider-Man Megamorphs. Its all work that we want to do, and our clients are people that we like. We have no sales force all our work comes in through word of mouth. We see commercials and game cinematics as great training grounds for new techniques.
EW: After youve won honors for Blurs original films, how do you manage peoples expectations?
TM: Our own stuff is like gravy but if work is all gravy, the gravy loses its taste. When I think back to the Spanish Pampers commercials that I did, there was some value to that. I learned to eke out every little creative crumb that I could. I about the color of the pee!
I feel like an old man when I say that, but I like to think that the guys respect me enough to listen. I also think I get credit for the fact that I drive up every day in a 98 Miata thats kind of beat up. Rather than the owners of Blur paying themselves exorbitant salaries, we roll profits back into the company. My desk is right out in the middle of the floor so I guess Im a socialist at heart. But I do know this cant be communistic. It is a meritocracy and we have to find ways to compensate people appropriately. We have superstar talents here but there are also people whove been here for nine years whove fallen on their swords for me and they need to know thats valuable, too.
EW: Youve made no secret of Blurs ultimate desire to make animated features. Now word is out that Vin Diesels company has optioned a feature version of Rockfish that youll direct, and youre being talked about to direct other animated features. How will Blur need to ramp up to tackle an entire feature?
For Rockfish wed have to add 40 or 50 people. A lot of it depends on what the look is. We might get away with fewer people on Rockfish, although the feature treatment has several more environments than the short film did. Its a much richer place. A lot will also depend on the schedule do they want an 18, 24 or 36 month schedule and four months of pre-production? Id prefer a longer schedule and fewer people. Personally I would like to have a minimum of six months pre-production and a 24-month production schedule. Pre-pro could overlap quite a bit because we could do R&D while were doing storyboards. We have a lot of experience at solving problems.
EW: How did Rockfish attract the attention of Vin Diesel?
TM: Through Cos Lazarous, whos in the game division at Vins One Race Films production company. He was dealing with our managers, The Gotham Group, on another matter. Because hes in the game world, Cos knew our work, and he saw Rockfish on our reel. He thought it was cool and showed it to Vin, who liked it too. So Cos came to Blur and saw the studio and asked if we had a feature idea for Rockfish.
After being in lawyer-land for a while, One Race optioned it. We finished a treatment and now were tidying it up into a document that can actually be pitched. Were also doing development art based on that treatment. Ive been talking to studio people for a year about doing a Rockfish feature, but now that Vin Diesel is attached and Blur got an Oscar nomination were more attractive!

























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