The Big Apple's Silicon Alley
If you have the QuickTime plug-in, you
can view a clip from Jaime Levy's Cyberslacker. Once
known as the techie-inhabited corridors extending from TriBeCa through
SoHo to the Flat Iron grid, Silicon Alley is today more mind-set than
geographical. Forging new paths in this "virtual" Manhattan
are digital media workplaces totally distinctive and different from
what has gone before. Synonym: hot.
It's no surprise New York's vibrant edginess offers the fertile ground
necessary for cultivating new media's ideas and techniques. Four prominent
"Alley" companies are illuminating this evolution on the
animation front and are now jazzing up the Internet with cartoon fare.
Funny Garbage
SoHo based Funny Garbage is an across-the-board graphic, motion, interactive,
information and `identity' design company -- with a burgeoning animation
studio division. Co-founded in 1996 by creative directors Peter Girardi,
Chris Capuozzo and president John Carlin, the company designs and
conceptualizes Web sites for clients including The Cartoon Network,
Children's Television Workshop and Oxygen Media. They also produce
CD-ROMs, traditional graphic and print campaigns, music and film for
clients such as Nickelodeon, Compaq and Barnes & Noble. And as
of this year, they've jumped into the production of interactive animated
shows for delivery on the Web. As Girardi sums it up, Funny Garbage's
work entails "a collision of all these different media"
which is producing increasingly mixed-media demands.
Native New Yorkers Girardi and Capuozzo began their artistic lives
as graffiti writers on subway cars and abandoned lots. They continued
their experiments with textural elements at the city's School of Visual
Arts. While students, they made the leap to creating visuals for computers
at a time when the applications were still being written. Later, as
creative director of the Voyager Company, Girardi launched the award
winning Voyager Web site when "the only other thing up there
was, like, Yahoo," he recalls. Together with Carlin, founder
and director of the Red Hot Organization, he produced the Beat Experience
CD-ROM, thereby building a strong background in motion and time-based
design. "All that work with Voyager," he says, "was
a really big experience for all of us."
An invigorating relationship with
Sam Register, vice president/creative director of The Cartoon Network's
online division, matured during Funny Garbage's creation of the network's
Web site (www.cartoonnetwork.com). That led to the company's production
of Cartoon Network's first two Web Premiere Toons: Pink Donkey
And The Fly, from Gary Panter, illustrator, comic-book artist,
set designer extraordinaire, and B. Happy, from Mark Newgarden,
renowned cartoonist, writer and conceptual artist. Both of these made-for-the-net
series contain high levels of interactivity, necessitating what Girardi
calls "a kind of weird hybrid team of traditional animators working
alongside information architects and programmers." As always,
the goal is entertaining storytelling, but Girardi adds: "One
of the things we keep in our minds at all times is to never let the
user feel they should take their hands off the mouse." Translation:
Create wacky, fun, new 'toons while pressing the existing technologies
to better fold interactivity into the narrative path of the cartoon.
Girardi is excited by what the
improvements in Flash 4 will mean for their third Web production entitled
Coot Country, a Pink Donkey spin-off to premiere online
this fall. Having worked closely with Macromedia's key developers,
they know Flash 4's higher quality audio stream, with MP3 compression,
will allow them to incorporate more music and effects. The tech-advancements
will also allow them to create more "conditional events,"
i.e. offering the audience choices to affect completely different
outcomes to each story. "Really knowing the idiosyncrasies of
the medium and using it for what it's good for," Girardi says,
is their mandate in creating fresh entertainment for the 'net.
The future for Funny Garbage's animation division, run by veteran
producer Denise Rottina, will continue to require a unique blend of
traditional animators with their tools (light boxes and Oxberry stands
- Girardi says, "We have them all!") and the digital medium's
tech-expert illustrators and designers. Currently in project development
on such futuristic possibilities as multi-player 'toons and 2D `live'
characters on the Web, Funny Garbage is primed to take advantage of
what the Internet's new audiences will want to see.

























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