The Digital Eye: Stereoscopic 3-D and the Future of Visual Storytelling

Posted In | Magazines: VFXWorld
In VFXWorld's final "The Digital Eye" column, Autodesk's Sebastian Sylwan discusses how stereo 3-D can flourish if it becomes part of the toolset and not just a gimmick.

Zoic's Dollhouse Mind Wipe

Posted In | Magazines: VFXWorld
Tara Bennett hears about the secret mind wiping Zoic Studios is doing for Joss Whedon's new show Dollhouse.

Friday the 13th: Compositing Kills at Camp Crystal Lake

Posted In | Magazines: VFXWorld
Got paraskavedekatriaphobia? We'd avoid the new Friday the 13th in that case.

Re-Constructing the Guggenheim for The International

Posted In | Magazines: VFXWorld
Prague-based UPP raises its profile with The International, taking on crowd scenes and construction on the Guggenheim in battling an evil bank.

The Official Luxology modo 301 Guide: Sculpting Techniques

Posted In | Magazines: VFXWorld
In this sixth and final excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan shows how to sculpt landscapes.

Push-ing Telekinesis Further with Peerless & Digiscope

Posted In | Magazines: VFXWorld
London-based Peerless Camera Co. and Digiscope discuss creating the signature "push" effect and more for Push.

Selick Talks Coraline: The Electricity of Life

Posted In | Magazines: AnimationWorld | Site Categories: Stop-Motion
Henry Selick chats up Coraline and the state of stop-motion and 3-D with AWN.

VFX Oscar Nominees 2009: Conversations with Barba, Franklin and Snow

Posted In | Magazines: VFXWorld
VFXWorld offers its sixth-annual Oscar chat with the supervisors nominated for Benjamin Button, The Dark Knight and Iron Man.

The Uninvited Comes to CIS Vancouver

Posted In | Magazines: VFXWorld
For psychological thriller The Uninvited, a director and vfx supervisor team who cut their teeth on commercials make contortionist corpses and milk-turned-blood realistic.

Rise of the Creature Designer to Director

Posted In | Magazines: VFXWorld
Famed creature designer Patrick Tatopoulos moved into the director's chair for the third Underworld film, Rise of the Lycans, with even more vfx than the first two.