The Prevised Pitch: How Yeatman Got to Direct G-Force
Like many visual effects supervisors, Hoyt Yeatman has long harbored a desire to direct. The former chief of DreamQuest Images and The Secret Lab has a track record that includes supervising effects on Armageddon, Mission to Mars, Crimson Tide, Con Air, The Rock and The Abyss (for which he won an Oscar), and he has wanted to parlay his knowledge into a shot at directing. With the recent announcement that hell get that shot directing G-Force for producer Jerry Bruckheimer and Disney hes taken a big step toward that goal.
Clearly, successful affiliation with Bruckheimers mega-hits in the past helped Yeatman get considered, and he didnt squander the opportunity. I realized that no one in their right mind was going to say, Here Hoyt, go direct something just because you do visual effects. I think Jerry gave me the break because he knows that I can execute things. But you cant just build on the toys that you know how to play with. You have to build on something completely different an original story with good characters. Its very hard but its the only way.
After coming up with the idea for G-Force (he gives credit to his six-year-old son for the inspiration), Yeatman applied his digital expertise to fashion a high-tech pitch. He used Maya animation to previs a one-minute trailer for G-Force, and accompanied that with a written script-ment and concept art, including a one-sheet depicting his characters in action.
The gist of the idea is that a group of talking animal commandoes thwarts the evil schemes of a home appliance-manufacturing mogul, who plans to harness his machines to take over the world. Its like Stuart Little meets Spy Kids, laughs Yeatman. Kids love watching machines beat each other up. We wondered how to incorporate robotic technology in interesting ways, so we started playing with appliances. We realized all the fun you could have with relentless rice cookers and terminator cappuccino machines. Its a whole world of gizmos and gadgets.
Technically, Yeatman envisions G-Force as a hybrid that mixes CG characters and live-action backgrounds, although he acknowledges it could be all-CG as well. He developed the idea through his production company Whamaphram, which he heads with producing partner David James, who will serve as Whamaphrams exec producer on G-Force. Yeatman explains, We chose G-Force, as our first production because it was something that I could see myself doing. It has economic virtues to it, like the fact that were putting our emphasis on a half-dozen characters and then trying to use the best of visual effects.
Perfecting The Pitch My first thought was to make the teaser in 35mm. But we realized that studio executives were not going to drive to a screening room to look at a one-minute trailer. We also thought about putting it on tape. But then I remembered when we used to give pitches for commercials at DreamQuest, and wed bring tapes to places with a quarter of a million dollars of AV equipment. Wed sit down with a guy who couldnt turn anything on because his tech guy wasnt there! So for our G-Force pitch, I made DVDs that we could leave behind. I also bought a new Vaio laptop with speakers, so we were self-contained. We could flip it open and run it with stereo sound. I could have lunch with someone I was pitching, and while I was there I could give them a pair of headphones and play it for them. They could see what our idea was, and that got us going.
Yeatman adds, Having never done this before pitching a project like this we came to realize very quickly that the groups were talking to at that level have no interest whatsoever in how we would get it done. I could talk about all the amazing things we could do, but no one was listening. What they were really looking at were the story and the characters. The only way to reach them was to come up with something creative that would get their attention.
I think one of the reasons we were successful at the pitch is because we had a lot of visual materials with us. We had a one-minute teaser that we built in HD with the characters in it, with music and sound effects in 5.1 Dolby. It gave a little bit of the flavor of what this thing might look like.

























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