Plasticine Memories: Bringing Wallace & Gromit to the Big Screen
As the eagerly-awaited Wallace & Gromit: Curse of the Were-Rabbit opens in cinemas, AWN speaks to three of the films staff about bringing the worlds most beloved clay heroes to the big screen. Lloyd Price is supervising animator on the film, responsible for, in his words, training animators in the ways of Wallace & Gromit, as they came onto production. Chris Sadler is lead animator on the villainous Victor Quartermaine; he and Price teamed as co-directors on the Cracking Contraptions series of Wallace & Gromit shorts made in the run-up to Were-Rabbit. Finally, director of photography Dave Alex Riddett isnt only a veteran of Aardman for two decades, but one of the original co-founders of Bristols neighboring bolex brothers studio, whose work ranges from the pixilated Secret Adventures of Tom Thumb to the CGI Magic Roundabout.
Andrew Osmond: What are the main differences between making the earlier half-hour Wallace & Gromit films and making a feature-length adventure?
Lloyd Price (supervising animator): In the case of A Close Shave, the third of the half-hour Wallace & Gromits, Nick Park and Bob Baker pretty well wrote the script, drew the boards and we effectively shot what they had done. There were very few changes in A Close Shave the scenes where Wallace was reading newspapers with the sheep came later, but that was about all. But when you make a feature film like Curse of the Were-Rabbit, theyre such big things and so much is riding on them that the script is in a constant state of flux. Things are being changed, ideas are being put in and taken out, and you generally end up starting work on the first act because thats in the best shape. The third act was still in flux well into production, with little tweaks literally into the last five or six weeks of shooting. [Directors Nick Park and Steve Box did the bulk of the film story, although Bob Baker came up with the idea of a Were-Rabbit.] Because youre working with a DreamWorks and they like showing parts of the film to selected audiences, theres always pressure to adjust and change things
AO: How do you respond to the fans fear that the pressure of a Hollywood feature film will make this a less pure, personal animation than the previous Wallace & Gromit films?
LP: Nick insisted that he had creative control. That was incredibly important, not only to Nick but everyone at Aardman. People can look at the film from the outside and point out something and say, this is obviously an American influence, and they go on about some of the references and things like that, but theyre dead wrong they absolutely came from Nick and how he works. The film cant not be influenced by other things, but its still very much the film that Nick Park and Steve Box wanted to make especially Nick, because he sees Wallace and Gromit as almost like his children. While Aardman was constantly bombarded with advice and ideas from DreamWorks, the criterion was it was taken on board if it was a good idea, as it would be if it came from Aardman people.
AO: Tell us about the characters in the film.
LP: Of the heroes, I think that Gromit is the deeper, more interesting character. Wallace is the one who gets into trouble, while Gromit is the one who sorts things out and gets things done. This time, hes got to go through a whole feature without speaking, so the demands on him in terms of the range of emotions are a lot harder. Youve really got to get inside him in his shots. Youre always reading his face, his eyes and brows and ears, the angle of his head.

























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