A Pixar Vet Gets Directing Shot With Boundin’ Short
The one short Luckey singled out for inspiration was Reds Dream, the story of a red unicycle that conjures a clown owner and juggling act. The mood of the water and the rain and the lonely little bike really caught his eye.
In animation, Ive always tried to do three-dimensional stuff. Id be up all night with a magic marker and be out on the street and throwing up. I used to come to work around 6:30 in the morning and wed be working on Toy Story. Id go down the hall and see the frames as they were coming in. I first saw that scene where Woodys in the crate and Buzz is tied to the rocket, and that rain is just dripping down. That was incredible.
On Boundin, Luckey suggested that the lighting is different. Its a more complicated lighting system. It has to do with ambience. The water people on Finding Nemo came in handy for the waterfall. The fish that are swimming around in the stream was used to good effect. And if you look at the lighting in the scene where the lamb is after the prairie dogs that have been giving him raspberries, and you turn around in the cubbyhole, the water is amazing with the ripples and pinpointing drips of water.
However, Docter maintained that the real achievement of Boundin is more artistic than technical. The biggest success is that Bud and the animators were able to capture his drawings. It felt so fresh and simplified in a really appealing way. The animation is still complex its organic and three-dimensional, but its nice and simple. Very refreshing.
When asked why Luckey didnt find the time to do any animating on Boundin, he simply shrugged, You know, I was going to do some animation. They put a whole system in my office, and I couldnt even remember how to turn the damn thing on. The system had totally changed, and it wouldve taken me three months to learn how to do it. So I let more capable people animate it.
And as far as the Pixar staffs of digital animators and the technicians, Luckey concluded, I used to teach youngsters about numbers using animation; now I learn from youngsters about animating with numbers.
Co-Directed by
Produced by
Executive Producer
Production Manager
Supervising Technical Director
Supervising Animator
Editor
Production Designer
Art Direction Consultant
Set and Lighting Supervisor
Technical Artists
Music and Lyrics by
Sung by
Music Producer
Sound Design
Sculptor
CG Painters
Assistant Editor
Technical Manager
Production Coordinators
Title Design
Production Assistants
Assistant to Producers
Post Production Supervisor
Written and Directed by
Bud Luckey
Roger Gould
Osnat Shurer
John Lasseter
Doug Nichols
Bill Polson
Doug Sweetland
Steve Bloom
Bud Luckey
Tia W. Kratter
Jesse HollanderAnimators
Alex Orrelle
Bobby Boom Beck
Billy Merritt
Carlos Baena
Matt Majers
Rodrigo Blaas
Roger Rose
Erik Smitt
Ewan Johnson
Fareed Behmarram-Mosavat
Gabriel Schlumberger
Holly Lloyd
Jason Bickerstaff
Jeff Pratt
Jessica Abroms
Jonathan Paine
Josh Qualtieri
Justin Ritter
Kevin Edwards
Lisa Forssell
Patrick James
Ziah Fogel
Bud Luckey
Bud Luckey
Joey Miskulin
Tom Myers, Skywalker SoundRecorded in Nashville at
OmniSound Studios
Jerome Ranft
Yvonne Herbst
Randy Berrett
Chris Vallance
Marcia Savarese
Dan Goodman
Dana Murray
Gabrielle Siegel
Sheri Patterson
Alice McTigue
Andy Dreyfus
Omid Amjadi
Scott Walker
Erin Cass
Paul Cichocki
Bill Desowitz is editor of VFXWorld.com.
























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