Otherworldly Concept Designs of Ryan Church
EW: So pitch meetings with studios arent something youre used to.
RC: No, not at all. It is a little bit of a shock after working for George for the last seven years, counting my time at ILM. The guy snaps his fingers and it gets done. It was just a matter of pleasing him. I feel so fortunate to have had that experience and now I feel prepared to walk into anything. I know whats important about design ideas. Im confident in the work and its either appropriate or not. Presenting it is just not a problem anymore.
Just like when Ralph McQuarrie did those paintings for the first Star Wars, it is the pitch art that gets people excited. There was no such thing as an Art Of
book before Joe Johnston and Ralph McQuarrie. Its how George got the first movie sold.
EW: Youve had a long collaboration with your fellow design co-supervisor, Erik Tiemens. Can you envision working with him in the future?
RC: Ive moved down to L.A., and Erik is still up at ILM and I dont think hell move. Im originally from L.A. and my trip to northern California was kind of a detour that was supposed to be about six months on a freelance gig. But were already working on the same projects and if they get green lit that relationship will get bigger. I would love to continue my relationship with ILM. They do the best work and I know how things operate there.
EW: Do you have aspirations to become a director yourself someday?
RC: Of course. Thats the long-term plan. But right now its just cool to be able to draw stuff and show it to people on its own merit, vs. it having to take it to film. Thats what I enjoy most. I do like working with really talented directors who push me further. I find that I work a lot harder and come up with better ideas when I have limitations, and when I have somebody I really want to please. If you can impress George Lucas and Steven Spielberg, thats as rewarding as it gets.
Ellen Wolff is a southern California-based writer whose articles have appeared in publications such as Daily Variety, Millimeter, Animation Magazine, Video Systems and the website CreativePlanet.com. Her areas of special interest are computer animation and digital visual effects.
























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