MK12 Has a Blast with Quantum Main Titles
BD: And the Maya-based CG?
SH: For wider landscape shots we did extend those out with CG background set additions and matte paintings and things like that. And we also developed a CG Walther PPK where Bond sort of falls into the eye and the gun follows him. It was much easier to control that than using a [real] gun.
BR: I like Marc's description of the movie: he wanted it to feel like a bullet shot from a gun and you keep moving at a constant rate.
BD: You've just described the essence of your title sequence, too.
BR: Right.
BD: Now what about creating the UI that MI6 uses: the smart wall and table?
TR: Yeah, we actually did all of the moving images on a screen, whether it was a PDA, cell phone or the hydrogen moniker on the dashboard of one of the cars.
BD: And what kind of software did you use for this?
SH: Primarily After Effects and Illustrator.
BD: So you've basically replaced Q in this movie in being able to unify every MI6 device with such high-tech proficiency.
BR: Yeah, I think that's one of the interesting aspects of this: the [touch screen] gags that they have in there that almost everybody has experienced, but what we ended up doing with the graphics is add a hyper-real feel to it, which feels like the same kind of stuff that Q would introduce. You can see John Cleese come into the room and say, "This smart table will do blah, blah." It's a really interesting way to portray that character without actually showing him... by doing these impossible things with these realistic devices.
Bill Desowitz is senior editor of VFXWorld and AWN.
























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