MK12 Has a Blast with Quantum Main Titles
BD: How long did you work on this?
TF: The process was essentially about a year, mainly with us thinking in terms of ideas and doing presentations and coming back and making the rounds. In terms of actual production, about a month-and-a-half to put it all together.
BR: It was a pretty fast schedule once we hit the ground running.
SH: We had a four-day shoot and one day, which was all practical fan effects. Two days with our female talent and a large sandbox to spend the day with Daniel. And then the rest for post-production on top of finishing all of our visual effects work.
BD: And how did you come up with the title design itself?
TF: It was something we chose ourselves and was inspired by the dot motif of the barrel sequence: and just having a very strict, rigid, formal font that we could manipulate easily within that style of animation, which was an original Binder animation with the dots that follow and the introduction of James Bond. And actually the [Helvetica-like Grotesque] font came after that as we were developing the idea of how that should work. So, it's got a little bit of a retro throwback with a bit of an update.
BD: What software did you use?
BR: Primarily After Effects, Maya, Photoshop.
SH: We also worked a lot with a particle program called Krakatoa [made by Frantic Films] for all the sand-related stuff that couldn't be shot practically.

























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