Sweeney Todd: There Will Be VFX
TDB: How much time from bid to picture lock did you have to create your pieces?
GB: The whole show lasted about 10 months internally, 11 if you count a few test shots. Post was about four to five months. Some shots/environments required up to six months of work, others were done in weeks.
TDB: What systems and software did you use?
GB: Maya, PRMan, Shake, Photoshop and a host of in-house developments: most specifically, software and plug-ins written for the purpose of space and object recreation based on photography.
TDB: How many artists were on the project?
GB: The team was between 50 to 70 artists throughout the shoot and post period.
TDB: When all is said and done, what sequence or element is your favorite in the film?
GB: Eek, my favorite? It's the truly invisible effects shots and sequences that I like best. They are also usually the hardest. There's a few shots mixed into sequences we did that I know no one will question their realistic integrity. They're my personal favorites.
Tara DiLullo Bennett is an East coast-based writer whose articles have appeared in publications such as SCI FI Magazine, SFX and Lost Magazine. She is the author of the books, 300: The Art of the Film and 24: The Official Companion Guide: Seasons 1-6.
























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