Robots: Rolie Polie Olie on Steroids

Bill Desowitz talks with many of the artists that formed the lush, retro-futuristic world of Robots.
Posted In | Magazines: AnimationWorld

One look at Chris Wedge’s dazzling Robots (opening today, March 11, 2005, from Twentieth Century Fox), and you instantly see what Blue Sky Studios is capable of with 3D animation. Its frenetic and colorful robotic world is a giant leap from the more primitive Ice Age; its metallic and mechanical form and function perfectly meld into a fresh and familiar world all its own. Sprung from the retro minds of Wedge and William Joyce (the creator of Rolie Polie Olie and other illustrated children’s books), Robots clearly is a seven-year labor of love about following your dreams.

Thankfully, the huge success of Ice Age convinced Fox Animation president Chris Meledandri to finance their slightly more expensive pet project ($75 million, up from $60 million) and trust the wisdom of their vision — a cross between The Adventures of Robin Hood and The Wizard of Oz. The result is CG eye candy full of warmth and whimsy. Wedge and technical guru Carl Ludwig have been preaching the CG gospel right along with John Lasseter and Ed Catmull, and Blue Sky pushes the craft of 3D animation with its own distinctly wholesome touch.

After trips to the Brooklyn Museum of Art and various junkyards, car shows and airports, Wedge and Joyce (serving as first-time production designer) explored a timeless, mechanical look that encompassed the history of our industrial society — steam engines and coffee pots, vintage automobiles and dishwashers and every type of utensil and gizmo you can imagine. Wedge says Robots is a metaphor for our technologically obsessed culture, in which we discard the values and humanity of the past. The trick was not only getting the story right about winsome inventor Rodney Copperbottom (Ewan McGregor) going to Robot City in search of his own Oz and saving all the outmoded Bots from destruction, but also establishing a complex yet believable world, which required a fair amount of advancements at Blue Sky.

Fortunately, Blue Sky staffed up from 180 to 240 and ramped up its desktop and rendering capabilities to meet the challenges of creating such a dynamic and detailed metallic world made from Maya. The White Plains, New York-based studio purchased HP Render Racks with twice the speed and three-and-a-half times the memory as was required on Ice Age. It also acquired desktops with Linux-based HPs that are four times faster than the previous Unix-based systems. Meanwhile, its proprietary ray-tracing renderer, CGI Studio, which creates lighting as it appears in the real world, was tailor made for Robots, allowing Blue Sky artists to literally place lights as if working on a live-action set.

“The technology that you see on screen that we developed for Robots has to do with the way we textured the world, and the way we created crowds, “Wedge explains. “The Materials guys came up with ways to create procedurally distressed surfaces — degrees of wear and tear on metal. It mostly had to do with how objects age, so you could show the chips the closer you got to the surface curve.”







Comments


Children’s book author William Joyce had it right. Joyce, who served as the producer and production designer for Robots, called Robots "a world they made together at Blue Sky," pitting what Fox executives said "couldn't be done" against a Blue Sky team that would "figure out a way. And they did.” Calling The Domino Wave a "perfect case in point," your article quotes Joyce as saying the scene was "boarded by Moroni" in a "courageous act" based on a "willingness to be completely insane." But you don't tell us who "Moroni" is. This boarding WAS classic, and the readers of Animation World would like to know more about this wonderful boarder named Moroni.
Yendor Slessev (not verified) | Wed, 03/16/2005 - 01:00 | Permalink
NOW THIS IS WHAT BIG ANIMATION SHOULD BE CREATING! IT WAS INTERESTING TO READ THIS EXCELLENT ARTICLE,AND NOTICED ALL THE FUN-EXCITEMENT THAT THESE 'ICE AGE'+ FOX FOLKS WERE EXPERIENCING,WHILST ALL-ALONG....TAKING CHANCES-RISKS, WITH WILD ABANDON! NO 'CARTOONS BY EXECUTIVE COMMITTE'-HERE.AND THE CREATORS TOOK SEVEN YEARS TO DEVELOP THIS. I WAS INTRIGUED BY THE ACTUAL 'SKETCHES-DESIGNS' OF THE CHARACTERS,WHICH WERE RENDERED INTO'METAL' ROBOTS,DOWN TO THE RUST PATCHES. AS A CHARACTER DESIGNER AND MASTER JEWLER GOLDSMITH,MODEL- MAKER FROM THE JEWELRY BIZ., I WOULD HAVE THOUGHT ALL THESE CHARACTERS COULD BE BETTER DESIGNED BY SIMPLY USING REAL NUTS-BOLTS-ETC. THAT WERE ACTUALLY 'RUSTY'PARTS, GARNERED FROM JUNK YARDS. THERE ARE SUCH 'SCULPTURES' MADE FROM OLD AUTO PARTS,LIKE ONE THAT RESIDES IN QUARTSITE AZ., THAT IS A LIFE-SIZE 'CAMEL' WHICH WAS MADE FROM OLD TIRE RIMS.ANOTHER JUNK METAL ARTIST-THERE AT THIS SHOW, MAKES BIRDS OUT OF OLD SHOVLES-SPADES-ETC, WHICH ARE RUSTING,BUT VERY COOL LOOKING.SOMETIMES I FEEL THE 'DETAILS' THE PRODUCTION FOLKS GO-THROUGH ARE POSSIBLY OFF-TARGET,WITH EXPENSIVE BUDGET ALLOWANCES. ASIDE; I WILL SEE THIS FLICK,AS IT IS WORTHY OF ADMISSION PRICES,AND I WAS VERY IMPRESSED WITH THE PRE-PROMOTION...FULL SIZE 'CUT-OUTS' OF THESE CHARACTERS,AT MY LOCAL MOVIE HOUSE-VERY CLEVER. ONE LAST THOUGHT; WILL MOSTLY 'GUYS' SEE THIS FLICK,BECAUSE IT IS SO 'NUTS AND BOLTS-MECHANICAL'? AND DID THEY WRITE ENOUGH 'FEM 'CHARACTERS INTO THE EQUASION?
DAWK Mc Farlane (not verified) | Fri, 03/11/2005 - 01:00 | Permalink

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