Inspired 3D Short Film Production: Story — Part 1

Starting our Inspired excerpt series from the new book, 3D Short Film Production, authors Jeremy Cantor and Pepe Valencia take readers into the most important part of any 3D film production - the story.
Posted In | Magazines: VFXWorld

Conflict
With very few exceptions, all stories—even the shortest of shorts—contain a setting, a protagonist, a goal, a subsequent action and an associated conflict. After all, while most of us strive for happy lives with minimal stress, such scenarios make for lousy stories. In the narrative world, happiness and tranquility equal boredom, while conflict equals drama. If only herbivorous beasts and benevolent scientists populated Jurassic Park, it might've made for an interesting scenario, but there would've been no story. Furthermore, a story's central conflict must be powerful enough to bring about a change in the protagonist or require him to expend a reasonable amount of energy or thought for its potential resolution. Nobody will be particularly engaged by the story of a burglar who merely encounters a few trivial distractions while robbing a downtown bank. Rather, the complications must be significant and challenging, and the opposing forces must have reasonably equal chances of emerging victorious to create any sense of drama or suspense. There must be moments when it appears that the hero will fail.

One opponent often appears to be the weaker of the two, but the underdog typically summons a degree of tenacity, patience, or ingenuity that makes up for his apparent disadvantages, thereby equalizing his chances (A Bug's Life). A completely mismatched tennis game is rarely interesting to watch or play because the ending is too predictable. However, if one player is faster but the other is more powerful, it might be anyone's game. The protagonist and his opposing force don't have to be equal in any particular way, but the outcome of their final confrontation must not be obvious before the fact. Scholars have suggested that there are three basic types of conflicts (see Figure 6).

  • Man (protagonist) vs. man (antagonist)
  • Man (protagonist) vs. nature
  • Man (protagonist) vs. himself

    Note: As soon as the English language is updated to include a non-gender-specific pronoun, we will be happy to use it in all of our future writings. But for now, please excuse our convenient, grammatically proper, yet politically incorrect use of the words "man" and "him," which are meant to imply either gender.

    Man vs. man examples:

  • A friendly opponent (Squaring Off)
  • A sadistic villain (Pump Action)
  • A negligent driver (Point 08)
  • A disapproving parent (Values)
  • An angry loved one (Polygon Family)
  • A snotty clique (Early Bloomer)

    Man vs. nature examples:

  • An annoying insect (Moosin' Around)
  • Hungry predators (La Mort de Tau)
  • Nature calling and no place to go (Fluffy)
  • The irreversible and unstoppable march of time (OCCASIO)

    Man vs. himself examples:

  • Curing or being embarrassed by a dysfunctional behavior pattern (Monkey Pit)
  • Making a difficult decision (Locomotion)
  • Wrestling with a metaphorical extension of one's self (Virgil and Maurice)
  • Overcoming a fear (Passing Moments)
  • Literally man vs. himself (Geri's Game)







  • Comments


    Whoa! Please take the time to read this preview. It is time well spent. This book should be a must read for future (and not so future) animators. Good job fellas.
    Michael Mower (not verified) | Thu, 08/05/2004 - 00:00 | Permalink

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