Dragonball Evolution: Ripe for VFX Film Picking
Asked what sequence pushed his team the most creatively, Raymond replies, "The Dragon Temple sequence was definitively a good challenge for us. We had to make the Temple very similar to the surrounding rock formation all the while creating a look that would make it seem as if it had been hidden underground for thousands of years. The high point was making it come out from the ground and the result is simply astonishing, thanks to our R&D team, which managed to develop tools to help us reproduce a very natural look and feel to the moving and falling rocks, dust and debris.
"We are also very pleased with the look our artists created for the different energy blasts," he continues. "The main difficulty we had to overcome was to show how Goku didn't have any control over this at the beginning, and then slowly make it into something that became more powerful, and under control. So while the Dragon Temple was a very big challenge for us, I think the subtlety and the evolution of Goku's energy blasts, as well as the demonstration of Master Roshi's power are both something Hybride can be very proud of. There is a very powerful scene where Master Roshi uses his full power to bring back a near to death Goku. So having started with something very weak and out of control and transforming it to point where we feel the energy created by Goku is fully under control is definitely something we are pleased to have achieved."
For Frantic Films VFX, Dragonball Evolution ended up being a much more expanded job than initially expected. Mike Shand, co-vfx supervisor at Frantic Films, explains that he and his team completed around 300 shots with around 90 artists in four countries Dragonball Evolution.

























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